Just a few thoughts about the game:
1. The pvp system needs to be fixed so you fight people in your range, i.e. not needing upgrades to attack someone and not allowing someone 10 levels higher than you to be able to attack you.
2. Get rid of the bloonstone cost for t3/t4 upgrades. In addition of spending 30k+ for the building for a t4, i need 40k+ AND 50 bloonstones.
3. On improbable and hard missions, cut back the scaling. I'm not ready to have leads on rounds 2-3. Nor moabs without a setup to beat them.
I have an idea. If you are able to conquer the 4 tiles next to any non-special tile, that tile should become easier to take because 1. you took the effort to conquer the tougher back tile, and 2. the bloons have no way to replenish strength
ok, i understand if the creature your facing is at least 10 lvls above yours, you get double xp if you win. But that means even if your creature beats a creature 4x its level, it still only gets 2x xp. Please fix this problem so exp scales accordingly to the lvl difference
i just thought of something.... if we take an elevator up to the bosses floor, why do we even need to fight 5 floors, just kill the first, then the boss
i say you just get rid of the energy system all together, it is limiting how much of this we can play. If you look at a game like Elements, then you can see how people play it nonstop, and thats what i revert to if i am out of energy, BECAUSE THAT MULTIPLAYER GAME DOESNT RELY ON AN "ENERGY" SYSTEM