have to agree that dn8 was better. that said there really isnt much of a difference at all, even the tech trees are pretty much the same as before. Just a massive and distracting graphics upgrade (asteroids flying at you in the background = wtf!)
dying makes you lose all your ores and $250, but refills 50% hp or 50% energy. However you can't have negative $.... and losing all your ores doesnt hurt if you have no ores. i.e. can suicide for profit!!
I'm starting to realise a large number of these "plays" are because we keep being forced to reload the page when it disconnects us.... not because the game is good. and it seems the quest battles are run client side cause I disconnected after a battle and it reset back to before the battle :/
was sucky but bearable at first, controls were weird and you could jump through blocks.. And then the invisible blocks were introduced and it was plain stupid.. having to guess where all the invisible stuff are and retrying over and over while doing so does not make a good game.
I found it funny that if you left some of the weak ranged units alive they would stop all the battering rams from advancing, giving you time to kill off the flying units first
nice game, but could be better if it was harder. even on hard mode it seems like winning is simple just by spamming workplaces faster than disasters can destroy them. Maybe make each building take some time to construct/upgrade before the next building can be worked on?
Thank you ! The game was made in a rush because of the 48 h deadline, and I didn't have much time for the balancing design. The first time I actually played the game was 2 hours before I ran out of time and there was still a lot of work to do :)
If the game is improved, the balancing design will be priority number one !
If you idle long enough, fancy pants man will fall asleep. However he sleeps on the floor and you can't get him to sleep in his bed even if you idle there D:
Good game but major bug: If I press down while jumping, I can get below the screen and safely out of enemy reach. Then I can just take my sweet time to kill the box without any fear lol.
That's true, maybe i should add a fixed level that follows the music like The Impossible Game on the 360?