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Trader of Stories - Chapter 2

Play Trader of Stories - Chapter 2

Mar. 18, 2020

Rating: 10

It would be a lot less clunky if doors/stairs/locations were just a single click

GOSPACE

Play GOSPACE

Mar. 09, 2020

Rating: 1

Timed levels are loooooooooooooooooooooooooooooong

Frugal Knight

Play Frugal Knight

Mar. 08, 2020

Rating: 2

Text on the buttons is a bit small. It would be really nice to map them to keys as well, less clunky than using the mouse.

Tiles in Between

Play Tiles in Between

Mar. 08, 2020

Rating: 0

Increase the jump height

Developer response from soetsutakiwasa

I increased it.

Deep Forest

Play Deep Forest

Mar. 08, 2020

Rating: -7

2/2 The ending sequence pausing to animate the blooming flowers is annoying and flow breaking. The end is misleading, because animals block a cave, it tells me I'm meant to get in that cave, but you can't. Don't put a door there. The reverse pads are pointless. It would be better to just not enter dark caves, and jump down at the end. Futuristic arrows don't fit the setting either. Ginger lights fires and fire doesn't?. A standard flaming torch would add more depth since water would be both good and bad for the player at different points. Why are the trees animals and not just trees. You can't walk in water, except when you can, and when you can you crawl.

Deep Forest

Play Deep Forest

Mar. 08, 2020

Rating: -5

1 /2 You should only collect the water once, it's tedious, and inconsistent since you don't have to do the same with soothing water. Use of water is inconsistent, since it is for trees, and only certain roots. You pour water on flames, except when you don't. The log should fall into the river, it feels like that is what the player is meant to do, and logs serve no purpose but being in the way anyway, so a one time use if fine. It is inconsistent with the seed that falls into the river. ALL prompts are unnecessary. Auto jump down the arrows, auto climb the vines, always plant a seed, always use water, there is no point not dong these things.

Arcuz (Full Version)

Play Arcuz (Full Version)

Jan. 29, 2020

Rating: 9

This could be a really good webgame with just a few minor tweaks: 1) XP from enchanting This would lessen the MASSIVE grind, and give more incentive for player to enchant. XP grinding is an enormous flaw in this game, and enchanting is also quite a time sink, so this kind of solves both problems as far as time to fun ratio. 2) Jump over ledges Kind of annoying you can jump super high but only use is hitting flying enemies, but taking it out would take out combat variety. 3) Get rid of empty chests They serve no purpose. Drop rates are enough to cover if there is a drop or not, empty chests are just a middle finger to the player 4) Horizontal border thinner. Generally nicer to look at, plus better view of the battlefield/town

Arcuz (Full Version)

Play Arcuz (Full Version)

Jan. 28, 2020

Rating: 3

Can we nominate games for achievements?

lamborghni clicker

Play lamborghni clicker

Jan. 26, 2020

Rating: -1

Enough with the low effort clickers, this should not be on this site.

Forgotten Hill Disillusion: The Library

Play Forgotten Hill Disillusion: The Library

Jan. 14, 2020

Rating: 2

I don't get the camera, how do I interact with things in the photos?. I've seen the X to use the hammer, but I can see items, and take photos of them, but cant find a way to actually use them

Poker Quest RPG

Play Poker Quest RPG

Jan. 08, 2020

Rating: 0

Would really appreciate: disable feed(I know what just happened, I was there), disable animations, disable shadows Runs very slow for me, and I regularly emulate console games.

Casual Gameplay Escape

Play Casual Gameplay Escape

Nov. 27, 2019

Rating: 1

5) Letter puzzle: The implication is an anagram, there should be a shape marking where words will go. The answer doesn't really mean anything "Jay Games" instead of "Jayisgames" "play casual" instead of "casual gameplay escape". Absolutely stupid. 6) DJ puzzle: Color coding implies the solution is the text, particularly since the EQ squares behind it are barely visible. 7) The first square puzzle 8) There is no use for that plug, shouldn't be in the game 9) The light is also bad, it implies each wall has multiple states, but really its a single use button 10) JIG puzzle: more red herrings. "JIG" has no meaning "refreshing" to me implied "F5", especially since the puzzle implies 2 letters, and a single "J" means nothing, perhaps put in each letter of JIG? nope.

Casual Gameplay Escape

Play Casual Gameplay Escape

Nov. 27, 2019

Rating: 3

1) Tangram puzzle: hideous, the mismatches make it counter-intuitive. A simple tangram is obvious, but with the random images players tihnk there is more to the puzzle, and with surplus pieces they will try to make puzzles simultaneously. 2) Peace Tank should conclude, it implies you have a second round, extremely easy to program. 3) The number puzzle is full of red herrings. The answer is a dice lattice, but the poster gives all knids of numerical clues such as multiple numbers shown on the dice, and different interpretations of the 3 irrelevant cards [1,10,10],[1,11,12],[11,11,12],[A,J,Q],[1,10,17], etc. 4) Running man: Having the entire puzzle reset with each fail is TERRIBLE game design. The laser timing would not be an issue if the reset didn't happen. The green lights also imply you should hit them rather than not hit them. You are either totally unaware, or you think giving players the wrong information makes it "smart design" because it is arbitrarily harder.

LoZ: A Link to the Furute

Play LoZ: A Link to the Furute

Nov. 13, 2019

Rating: 0

If this makes it to the site anything can. Major cringe.

Theory of Magic

Play Theory of Magic

Nov. 09, 2019

Rating: 8

11) info box when hovering items should never be out of view, incredibly annoying 12) remove dead allies from the screen when they die 13) capitalize place names and enemy names 14) sort mana gauges (alpha, max) 15) auto sort memorized spells alpha 16) auto sort inventory alpha (seeing a pattern?) 17) filter unwanted loot into gold 18) sort homes by floor space default 19) notify player when one item of furniture will replace another, sort by floor space, sort by owned 20) sort adventure locations (level(default), distance, type)

Theory of Magic

Play Theory of Magic

Nov. 09, 2019

Rating: 14

Simple features desperately needed: 1) sort spells(alpha(default), type,learned) 2) if you cant afford something grey out the resource in the list they dont have enough of so the player knows what they should be focusing on 3) have actions continue when not open. idk if unique to me but i find my game exactly where i left off when i open it again 4) memorized spells in the adventure screen 5) more variety in item drops 6) a little bit more padding between text and broders 7) sort resources (alpha(default), max) 8) group resources by type and hierarchy: {scroll, codice,tome} {gem,arcane,etc} 9) group actions by type 10) enchanting: highlight "select" button of item selected, remove "target:" text, sort enchantments alpha

Theory of Magic

Play Theory of Magic

Nov. 02, 2019

Rating: 1

Equipment is extremely tedious. Hover menu should always be on screen, trying to scroll to see it is annoying AF. Comparing equipment also sucks

Theory of Magic

Play Theory of Magic

Nov. 01, 2019

Rating: -7

not much to do apart from waiting. "idle", yeah, but most idle games still have a game to it

The Final Earth 2

Play The Final Earth 2

Oct. 19, 2019

Rating: 4

very very slow start

Hat Wizard

Play Hat Wizard

Oct. 14, 2019

Rating: 3

Without fail EVERY Unity game I play runs slow, very hard to play games like this with such a big delay

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