There are some powerful combos you can do in this game. Example: Get a warrior, cleric(healer), a ranger and one more. Make sure the ranger goes before the other two, and the cleric goes before the warrior. Give the warrior some 'of Speed' or leather/cloth items to boost his speed a bit. In battle: Ranger casts quickness to bring warrior and cleric (usually) to near front of the queue. Cleric casts annoint (175% damage) on warrior. Warrior now has high speed so he can do Overwhelm for huge damage. Another: Get rogue and mage/ranger. Have mage/ranger have more speed than the rogue. Pin/Cosmic Prison an enemy in front row, have rogue instakill. Get 2rogues/2 mage/ranger for double the pwnage.
Pawsed: http://www.kongregate.com/forums/7-technical-support/topics/67250-fix-for-keys-sticking-in-games-in-internet-explorer
It happened to be too, I just switched to Firefox
Also, the magic spells are very lackluster at best, the shield doesn't do much, and the Disintegrate only reduces damage done by two per stack, hardly worth it
I would like harder monsters to drop more money. When the things that have 1k hp drop the same money as the things I can one hit, it makes me just ignore or insta kill them, no incentive to kill.
And the necro hands rock... a couple uses I like is to use them to cover big gaps so I wont fall down and lose all my progress it areas where you have to climb up, and in the Arena you can make a sort of triangle around you with them, and be protected from everything but bats, which the hands kill anyway.
For all you people complaining about no jumping, half the point of the game is based on that. The creator tried to make something unique by having no jump and using your spells to get you airborne.