This game is so underrated... I mean holy crap. Did ya'll never play a nintendo as a kid? For nostalgia alone this is a 5/5, let alone that it is a well made game.
Just an idea to assist with losing all of every other resource stack every couple of turns, how about depending on the rank you got on the mission, that area will then be better defended because of that?
4/5, not bad, interesting concept for a td, I would just like to see better balance between buildings and maybe even units. Towers are retarded considering you lose all of your stack in spite of having a number of them. With golems there is no reason to ever get swordsmen again (after wall upgrade). Etc.
Okay I'm pretty sure the hard badge is actually impossible considering on lvl 6 I killed 6 zombies at the same time and I don't get a "mega kill." I'm pretty sure that is the most kills I can get in the whole area so the achievements are broken.
Just so you know there is a big flaw with thieves. If you send them out to spy or vandalize, half the time when I come back, no matter what I sent them out at (10%, 40%, w/e)... the next time I log on they have "finished" and it is 100% failing. Could you please fix this?