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RedTrev's Comments

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Idle Streamer 2

Play Idle Streamer 2

Oct. 16, 2017

Rating: 2

I really want to watch the TV programme where this tune is a recurring theme!

Jewel Legend

Play Jewel Legend

Oct. 16, 2017

Rating: 2

A few suggestions. Let the gems fall before declaring "No Moves". If I have a wildcard gem I definitely have a move. Make the AI moves a bit more predictable, or better yet, controllable.

Antimatter Dimensions

Play Antimatter Dimensions

Aug. 30, 2017

Rating: -1

I'd really like to see an option to change the "Max All" button. The default seems to be Tick Speed followed by highest dimension. Could I suggest a few others: Tick Speed, Lowest dimension; Most expensive; Least expensive; Tick Speed, least expensive; Tick Speed, most expensive. Maybe have to get an achievement to get these options. I want to experiment :-)

Beam Ball

Play Beam Ball

Aug. 29, 2017

Rating: 0

The concept id brilliant, only let down by the execution. Random levels means random death, no matter how good you are you can find yourself in impossible situations. Handcrafting the main levels and leaving the random stuff as an unlock would feel fairer.

Jelly Garden

Play Jelly Garden

Aug. 29, 2017

Rating: 1

Level select would be nice.

Fit Clicker

Play Fit Clicker

Aug. 29, 2017

Rating: 24

White text on bright yellow background? Really?

Scrumpfy and the beans cookies galaxy

Play Scrumpfy and the beans cookies galaxy

Jul. 14, 2017

Rating: -1

Bit of an exploit - you can buy the third upgrade and get the first/second for free...

Incrementown

Play Incrementown

Jun. 24, 2017

Rating: 9

I feel that price of buildings should be based on how many are on the map(s), not how many you've bought. Makes trying different configurations horribly expensive.

Developer response from arispen

Price of building IS based on current number of that building on all maps.

Explore, Expand, Exploit!

Play Explore, Expand, Exploit!

Jun. 09, 2017

Rating: 0

If you're making a generic game, use a generic interface. This one doesn't work at all like others in the genre. Frustrating to the point of enjoyable.

Idlers And Dungeons

Play Idlers And Dungeons

Jun. 09, 2017

Rating: -6

Sure this is a cool game - seems to be ticking a lot of boxes for many - but for me seems impenetrable. A decent set of instructions or a tutorial would certainly help.

Castle Clicker : Builder Tycoon

Play Castle Clicker : Builder Tycoon

Jun. 09, 2017

Rating: 0

Getting Time... Well, as an Idle game, guess this works...

Your choice idle

Play Your choice idle

Dec. 20, 2016

Rating: 30

Too little difference between what is, and what isn't, available to buy. A slight un-greying of very grey colours isn't helpful.Also, show the paths available at start - I spent numerous minutes trying to "chose a path" by randomly clicking screen furniture!

Zombies vs Brains

Play Zombies vs Brains

Jul. 15, 2016

Rating: 0

The levels seem to get easier as you progress. Odd. Apart from level 14, which seems really difficult. Even odder...

Pocket Politics

Play Pocket Politics

Jun. 16, 2016

Rating: -1

Derivative and boring. When are people going to stop copying the multi-million played games and start something new? Oh wait, Idle Factory did that already...

Idle Odyssey

Play Idle Odyssey

Feb. 08, 2016

Rating: 0

Really needs a manual save option. I got all jobs up to at least a Quintillion mana for the next level, let the game idle for five minutes and then quit. I come back, and all jobs are back to where they were when I first bought them!

Developer response from Beartroutgames

Ugh! Sorry to hear about the lost progress, that is the worst. We are working on a manual save option and an indication of when the game auto-saves as part of the next update. Stay tuned! - BearTrout QA :3

Illuminati Confirmed BETA (read description pls)

Play Illuminati Confirmed BETA (read description pls)

Jan. 28, 2016

Rating: 1

The jump key only works when it feels like it :-(

Developer response from rct8

I fixed it in the new update. There are new physics so it's easier to play. Because of that the walljump is now very boring and I need to fix that but it was time to release this update. There is also a new level so I hope you can now enjoy the game.

Master Balance

Play Master Balance

Jan. 28, 2016

Rating: 0

The first try at any level is always a guessing game. It would be fairer to add a ribbon showing what shapes will be coming next.

Money 4 Honey 2 - Idle

Play Money 4 Honey 2 - Idle

Nov. 30, 2015

Rating: 5

When I click on a swarm, I would like the data displayed to update in real-time, rather than remain static.

Developer response from 15691104deletedu

Is implemented now. Thx for feedback.

Church Empire

Play Church Empire

Nov. 30, 2015

Rating: 1

Seems to be a bug between National and State Religions. National is available to buy first...

Developer response from mcmahon1037

I guess I was off by one digit, thanks!

The Vault

Play The Vault

Oct. 02, 2015

Rating: 5

A few suggestions that might help expand the game. As it stands, the game seems to be purely about buying the best you can . 1) Weapon range/placement - there does not appear to be anything other than personal choice affecting weapon placement. If weapons had damage modifiers dependant on distance / obliqueness from the vault, it may help to add a layer of strategy to the game. 2) Weapon longevity - old tier weapons are redundant as soon as you open the next tier. This makes the player care little about their units. If old weapons could be upgraded to match new weapons at an equivalent cost (bearing in mind 1) above and 3) below) this would really add something to the game. 3) Vault Abilities -something like: you have to destroy all four walls to go to the next layer - the deeper you go, the more the vault protects itself, destroying nearby units so that the further they are away, the less damage they take. Love the game aesthetics, just hoping for a bit more meat on it's bones.

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