The $/s figure is slightly misleading, in that it is a theoretical maximum, rather than that which is being achieved. Bear this in mind if you are tempted to go to lower levels for "quicker" cash.
I like the concept. A couple of suggestions 1) allow the camera to move without turning the cat 2) give some sort of percentage indicator or gauge to show how close the cat is to being parked.
Really like the design and concept. But some how the game feels slightly... off. The aiming is slightly off. The physics are slightly off and the collision detection is, ever so slightly, off.
Nice idea, but can't see any replay value. Also, the difficulty is all over the place. That may be intentional, but I was hoping for a really challenging last level...
No, the game wasn't made with replay in mind. It's more like the daily Jumble newspaper puzzle; once you solve it, you don't replay it. I wanted to see whether or not people would finish these 50 puzzles... I actually have over 150 more puzzles that I'm holding back for now.
Amazingly brilliant game! I nearly fell off of my chair when I saw the wife's name first revealed to me. Fantastic use of the medium. Well done people and keep up the good work|
Thank you for the feedback it is very much appreciated. I now know the problem everyone is having with level 2 and will fix it within the next few days.
Would be nice to have a visual cue on the Raider Overview to show which ones are back at base. When they're fighting as a group, it's sometimes difficult to work out how may remain on the battle map.
Buttons. Buttons are an important part of a mouse-only, click-action game. Highlighting a large area of the game window and expecting someone to know where to click is not a good implementation of Buttons. "Click Boutique to start the game" is not so much an instruction as a sadists attempt at a virus.
No, the game wasn't made with replay in mind. It's more like the daily Jumble newspaper puzzle; once you solve it, you don't replay it. I wanted to see whether or not people would finish these 50 puzzles... I actually have over 150 more puzzles that I'm holding back for now.