Why does using the "Next" option in upgrading up jump over the 200 to 1000 range? It should add 25, like after 1000. After all, you get the "4x damage every 25 upgrades" at 200, not at 1000.
Easiest strategy: buy 10mines,1Death bringer, and forr all you remaining money horrors.
use the mines to bomb all anti-air units, then use all horrors to kill every air unit, then your lone death bringer can kill every enemy/buiding by himself. Takes long, but its safe, and takes almost no skill.
Bug: if you make a trashcan and the make any weapon right on it (deleting it immidiatly), and you keep pressing the hotkey of the wep, to make it shoot, then the shots will come out as quickly as from the minigun.If you drag it away from the trash, it will still fire very quickly, but once you let the wep hotkey up, it will return to normal fire-rate wep.
I just finished playing the main game,and i have to say, this demo screwd up my style.
In here, there are only like 4-5 maps? Here I wanted to have fun, so I made every map last as long as possible. But scoring is based on the shortness of time, not fun-had. So I think Im beating every "Lowscore" of the main game now....
To anyone Hit-and-Runingn out there besides me:
There is a way to "run" way quicker than your normal speed.Just hold down the mouse button and take it to your chars feet.If you are too close,then you will glide at a speed thats a bit slower than normal.If you are too far, you begin to walk and slow down to normal. But if you get the right distance, you can glide way quicker then when you walk.
rehl25, that's an interesting suggestion. Thanks for it. We will consider it ;)