I've never seen a game reward bullet grazing this much. One of the bosses laser-beamish attack for instance will give you and extra life every time if you place your ship right. I actually think it's a tad much... I'd suggest making the bullets more ship-specific (doesn't have to actually look different) so that grazing a line fired from a particular ship doesn't rack up the lives as much.
I hate how once you actually get the enemy to half health, he just sends millions of ships and planes at you(no matter what time in the game). Not to mention 1-2 bombers which completly destroy your entire army even if you have anti-air by the shitload. Even if you wait it out and get all of the upgrades, turrents, money cap, and survive their first violent attack, you still have ship Ioaw to handle which just strolls it's way up to your base and you have nothing you can do to stop it.
I wish you could pause the spawnign so you could actually do some decent timing instead of getting fustrated because the block spawns too fast for you to react...
Did anyone else try to find a fourth ending but had no luck? =( Sad... I was hoping that the map where you read the "POSTHUMOUS STUDY" note didn't match up with your map, but it's exactly the same except it doesn't show you the places that you get the three endings. *sigh*
It's sorta pointless to get any other ships once you get the small helicopter. =| It's fast, small, and has three guns which makes it outclass pretty much all the other ships until you can fork over the cash for the last ship (and who would of figured, it's just a larger version of the helicopter.)
I gotta say, I might hate Justin Beaver, but after surviving 10 bottles, 15 knives, 20 shurikens, 25 bullets and 1 rocket. I have to give him some credit, he's the toughest man I've ever seen! We should use Justin Beaver in as body armor for our troops!
This is simplicity at its best. Truly an astonishing game, very easy to learn but hard to master. This game deserves no better than a 5 out of 5 stars.
It would be interesting if there was a multiplier for the length or the amount of "happiness" you gave to a particular square at one time. So if you don't let go of a particular square for a long time you get tons and tons of happyiness, moreso if you manage to keep multible squares within your grasp... The multiplier would reset if you let go of it though. (maybe it would slowly get faster as well, to make it harder to catch as well?)
This is an interesting hybrid of an rts and shooter game, and it's pretty good. You can see how much effort has been put into this game, however, the main problem with it is the controlls. It seems like it requires to do too many things at once, and controlling the AI seems very difficult. I could perhaps change the controll settings to my liking, but I feel I still would be overwhelmed.