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Choppy Orc

Play Choppy Orc

Sep. 29, 2018

Rating: 5

That was maybe the most fun game I've played on Kong in a long time. Props especially to the composer and the level designer!

Mini Guns

Play Mini Guns

Aug. 29, 2017

Rating: 20

as far as i have seen P2W

Monster Clearer

Play Monster Clearer

Jun. 13, 2017

Rating: -3

The game doesn't do anything 1/5

Medieval Shorts 3

Play Medieval Shorts 3

Feb. 26, 2017

Rating: 0

unplayable and ffs make it mutable from the start

Supermechs

Play Supermechs

May. 20, 2016

Rating: -3

the moment the game forced me to buy somthing with something looking like reallife cash i gave it 1/5

Los Angeles Shark

Play Los Angeles Shark

Aug. 30, 2015

Rating: -2

no mute is 1/5

All That Matters

Play All That Matters

Aug. 22, 2015

Rating: -4

no mute 1/5

Straw Hat Samurai: Duels

Play Straw Hat Samurai: Duels

May. 09, 2015

Rating: 5

that moment it says free respawn and then asks you for 1 gold 1/5

Monsters & Dungeons

Play Monsters & Dungeons

Sep. 11, 2014

Rating: 3

stamina bar is a instant 1/5

Demons Down Under

Play Demons Down Under

Sep. 09, 2014

Rating: 0

i kinda did just 2 runs 1 run to upgrade the sword to max 2 run to finish the game

Clicker Heroes

Play Clicker Heroes

Aug. 16, 2014

Rating: 2

Some more variety in the upgrades would be nice.

Hippolyta

Play Hippolyta

Apr. 16, 2014

Rating: 4

Ducking after jumping feels unresponsive. I know this is because the animation apparently hasn't ended yet, but I personally feel it isn't communicated properly. Aside from that, great game! Really enjoying the difficulty too!

Fishy Waters

Play Fishy Waters

Apr. 15, 2014

Rating: 3

I think I just drove the whales to extinction.. 4/5 :D

Champions Of Chaos 2

Play Champions Of Chaos 2

Apr. 14, 2014

Rating: 2

.. Whose bright idea was it to make the llama fighting random as F*CK with randomized ultimate abilities?

Sandbox Hero

Play Sandbox Hero

Apr. 10, 2014

Rating: 6

We need a ton of stuff. First of all, (background) blocks with customizable hue. Second, the combat needs tweaking; hitboxes are too small. Really, in that respect, copy maplestory, including the spawning mechanics and pathing. Third, we need an increase on the coin cap -- the larger the file, the more coins available. Number four, the ability to import stuff from other levels into your new one. Fifth, more NPC types; the four we have right now are all "cityfolk", for lack of a better word. Six, we need more enemy variety. Seven, we need the other functions that have been teased already, such as developer level and such. I think that's pretty much it. This coming from a game development student, I might not yet be as knowledgeable as the developers from Kongregate yet, but this is what I'd personally really like to see. Also, badges.

The Last Door - Chapter 1: The Letter

Play The Last Door - Chapter 1: The Letter

Jun. 28, 2013

Rating: -1

This game disproves the notion that videogames can't be art.

Kongai

Play Kongai

Jun. 23, 2013

Rating: -2

I'm rather sad to see this game doing so badly. It has been a great run, anyways ;_;

Monty's Moon

Play Monty's Moon

Jun. 22, 2013

Rating: 5

To use a powerup, you double-click. It's not very practical though, since it also activates your booster for a short time.

Mini Commando

Play Mini Commando

Jun. 20, 2013

Rating: 8

I think being short actually helped the game deliver its message. If it'd been stretched out, the impact would've been lost. 5/5

Papa Louie 2: When Burgers Attack!

Play Papa Louie 2: When Burgers Attack!

Jun. 10, 2013

Rating: 2

Controls feel clunky, gameplay isn't all that interesting. I suppose I should give a heads up to the artist for sticking with the theme perfectly, but Papa Louie's artstyle never really appealed to me either way. In the sound category it does fine, but there's really too many different sounds mixed in. 3/5.

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