Great game, wish there were more like this in these trying times of idle games' dominance. One complaint though is that it took a few days for me to realize you can crawl onto ledges, perhaps give the player a hint in the beginning of the first level?
The game is awesome in its simple but deep mechanics, rated 5 after just a few games. Now, for a thought/suggestion: It's often disappointing to open a chest only to find that it's gear you already have at a good level, and improvement is a >10% chance. How about compensating for the unpredictability of equipment type in the chest by increasing odds of more powerful loot. For example, in the caverns the chances are +6 -- 3%, +5 -- 4%, +4 -- 23%, +3 -- 40%, +2 -- 20%, +1 -- 10%. Those chances could be left for the racks (if not nerfed), while for chests they could be "shifted" on the wheel: +1 -- 0%, +2 -- 10%, +3 -- 20%, +4 -- 40%, +5 -- 23%, +6 -- 7%. It does seem too good though, so would be reasonable to turn it down
Snesokk, periodically fish shadows appear on the water, move over them and press spacebar. A mini-game will start, in which you have to press buttons shown on screen rapidly.
So, Nazis, here's the plan. Just run in a circle and don't attack enemy if it's not in shooting range. For these who is not in a vehicle, the plan is staying, throwing puny grenades at these tanks or wait before next replay on less armored car!
Oh, my bad. =/ Will look into doing something about that in the next update and in the sequel. Thanks!