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renatuslives' Comments

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Swords and Souls

Play Swords and Souls

Oct. 20, 2015

Rating: 0

If you look in the dictionary under "5 Star Game" this would be the example.

Trinitas

Play Trinitas

Sep. 20, 2015

Rating: 1

I find the knights to be mostly useless - perhaps instead of standing directly in front of the tower, they could stand on the right side of the stones so they could at least attempt to engage the archers.

war heroes

Play war heroes

Aug. 07, 2015

Rating: 3

6 does take while to figure out, but if you put the grenades near the tank entry points, barracks at each spawn and a few snipers along the flight paths, it's no problem.

Crunchball 3000

Play Crunchball 3000

Apr. 05, 2014

Rating: 0

I was planning on a 4 rating because of some of the AIs inadequacies, then I noticed the Monkey Island character names. You've won me over.

Madville

Play Madville

Nov. 13, 2013

Rating: 4

all that time corralling enemies into one group to hit them all with a single shot, I suppose that makes up for starting off weak as a newborn baby each level.

Toxie Radd 2

Play Toxie Radd 2

Jan. 01, 2010

Rating: 0

Typical zombie-killing fun! I've been having issues with character movement where it keeps moving me one way all the time. Aside from that bug, it's been a lot of fun for me.

Ambiguity

Play Ambiguity

Dec. 09, 2009

Rating: 0

That would kill the aggravation - I'm enjoying it. Currently stuck on 25 for the moment.

Thing-Thing Arena 3

Play Thing-Thing Arena 3

Sep. 10, 2009

Rating: 0

The dart gun is terrific for easy multiple headshots. Loved it!

Ghost's revenge

Play Ghost's revenge

Aug. 22, 2009

Rating: 0

I don't mind looking for minute differences but when you click on the small difference and then find out that you didn't click the correct part of the difference, it's aggravating.

SAS: Zombie Assault

Play SAS: Zombie Assault

Jan. 24, 2009

Rating: 0

I love the concept, but I encountered a number of issues moving where my character would stop and be non-responsive even though there was nothing obstructing the movement.

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