You people and your parry builds. To be honest, I've found it most effective to just go full fragile speedster/glass cannon. Here's the build:
1 Stark One. The combination of balanced stats and abilities that are always on are nice, and Powerattack rocks.
2 Dump Bodybuilding, you won't be needing that. Maximize the Agility family, Slashing, and the Mental family, going Passion>Focus>Fortitude. Put the rest in Strength>Perception>Willpower>Stamina and Armor.
3 Grab as many passives as possible and Powerattack. Grab 5 Sturdiness and Innerforce, 3 Mastery, 2 Dexterity, 2 Potency.
4 Wear the best gear that doesn’t penalize you, eventually up to heavy after a few points in Armor.
5 Spam Powerattack. Overall, your stats stop you from getting hit while your passives make you reasonably tanky, and you will do enough damage to 2-3 shot most enemies. If they do break your stun and land a hit on you, you can turtle up and heal.
Paladins are the gods of the tower, now that the Alchemist has been nerfed. All you need is to grab a mace before level 3, and then you have a better-than-legendary weapon that deals more damage on critical hits (Which you get for free as an upgrade). Paladin tower damage is nuts; it's so satisfying to see your Paladin sneak attack somebody for 114 damage XD
You know you're doing something wrong when your rogue has more health than either your cleric or your warrior, and more armor than the two of them put together...
For getting the Dynamic Duo achievement, Warden+Champion is probably the best combination. Warden heals himself with his passive, heals and revives his companion, while his companion tanks and hits like a truck.
Also, how come it takes 5+ successful attacks to conquer an area, but if you lose at defense once, you lose the territory. It's almost impossible to regain ground because of this.
Apparently, the enemy has no restrictions when it comes to construction times. My cheapest units haven't popped yet, and he'd already sacking my base. WHYYYY?
Bit of a modification to Swordens' post. If you do what he tells you, Ironskin and Waizer will probably kick your ass because you will not do enough damage to break their armor. Follow his stat advice as usual, but for the disciplines, don't waste points on parry, because that is probably the most useless ability, and instead put your upgrades into the paths that offer "+ focus to everything" and "multiply damage by 5." There's nothing quite like one-shotting every enemy.
I'm not entirely sure if it's a glitch, but you can attack from the same country multiple times a turn, as long as you don't deselect the country. Also, after doing this, you can move to an adjacent country you control and repeat the process. Finally, if you research the university (the one that decreases cost), it decreases the cost by 25% EVERY time you purchase something afterwards, so it's possible to unlock the entire tech tree for next to nothing. Also, this makes the tech tree free to unlock the NEXT time you play the game. As a result, the game is horribly balanced if you know what you are doing, and thus gets a 5/5 from me!
One-shotting the back row every time: 10 hours of gameplay
Getting an epic equipment set: 20 hours of gameplay
That feeling you get when your primary damage dealer has 96 speed...Priceless.
Ach! Lag! Though honestly, crazy lag notwithstanding, I am loving this game. Through lucky random drops more than anything else, I managed to make an awesome AGI-based mele fighter. Orc+Poison Dagger+AGI+Crit and Standard damage buff+Healing and SP based on crits=A fast, healing unit that can constantly stun multiple units while dealing massive damage.