fun, but not very challenging. i liked the older/really difficult version better, but i'm glad some features were implemented, like resets and level selection.
I'm voting this a 1. There's NO reason why we shouldn't be able to play as hydraulic, and you added this game so late I already beat it AGES ago on ArmorGames. It's just dumb.
first one was my favorite game on kongregate...i think this game improves on it alot and am impressed so far (at 5th level with engineer, 2nd with juggernaut)
You know what would kinda sorta almost solve the newbs choosing bad starter cards? a trade system. really choosing bad starter cards = choosing cards that don't work well together.
just started playing today...about to be 4-3
the one comment i have right now is about acquiring cards....it's seems a little foolish that the drop rate for cards is not only extremely low, but also only if you win...i do think you should be rewarded for playing well, but since the game doesn't take into account the number of cards players have access to, someone with 50 cards to choose from has an obvious advantage over someone with 12, especially if they chose their starting cards poorly.
i think the drop rate should be increased and both players should earn cards, with the winner earning more or maybe having the first pick out of a couple?