while i enjoyed it. and it took some brain power. its not a puzzle game. once you get the hang of it you stop looking at it as a cube and just notice the repeating patterns. and you never have to think more than one step ahead.
nope. the mathematics behind soduko is understood, meaning we know the algorithm that produces a one solution one problem puzzle. here however. while i can easily make a program that makes random puzzles. they more then likely have more then one solution.
Yes, absolutely. Ensuring a puzzle has a unique solution is done in a separate step: a solver program determines all solutions, and only if there is a single one then it is accepted for publication. It would take quite some programming and computing to do this "on the fly".
bennybygg. the splitters are easy. i use the orange area burst thingy with 2 range boosts. it kills everything if mazed right. only has a problem with high level regen. add snipers for them
too all the guys bitching about the targeting system. i know how you feel. but if you put a slow aoe with a range boost in the center of the room. the ghosts can be killed very easly
Yes, absolutely. Ensuring a puzzle has a unique solution is done in a separate step: a solver program determines all solutions, and only if there is a single one then it is accepted for publication. It would take quite some programming and computing to do this "on the fly".