...However, now you limited these cards, requiring a purchase for the deployment of these and other "advanced cards" which if it doesn't make the game nearly unwinnable, it makes it at a minimum downright annoying and simply not fun to play.
Your first game was kind of okay, but it has been in a downward spiral from 3 stars to 1 due to a combination of the above mentioned problems and reasons.
All of your games have been carbon copies of each other.
The plotline is just ridiculous. It does not make a great antagonist as you say, though they do have a modern military it's also very small, and they even have to use our carriers.
In every single one of these you made, the opposition never has to harvest resources that is scarcely given to you, and instead just sends a steady, consistent stream of attacks of all sorts. If you were to stop blocking what you can(That is, if you can) and to send an attack yourself, you would then be out of resources to block their attacks. One step fowards, two or more steps back.
The only way to cheat this problem is to get lucky and strike a resource income card, which will provide a steady stream of a specific resource every turn...
I was ready for it all... ballons, big balloons, choppers, sattelites, blue bouncy ball thingies, space cheese, missile launchers, stranded astronauts, flying gems, fuel, and repair crates... But I did not prepare for the return of that abominable snowman and his spaceship munching UFO thing.
I gave up on the game when it completely reset my progress every time I clicked main menu. Not having those upgrade points easily accessible is a pain as well.
There's a difference between actual difficulty and the artificial difficulty caused by limited tower placements and the inability to actually see the tower ranges. Also, it's in spanish.
Hmm, the developer seems very dedicated to the game and the comments.
Okay, I have a bug to report. I had about four planets with 31 defense, rounded up.
I took a fifth planet and ended up with exactly 40 defense. No defensive tech was upgraded or in the process of upgrading during this time. It seems that, even though all tech is shared between planets, the tech also stacks. Leveling up a technology once when you have two planets is like leveling it up twice while owning one planet, but with less cost as well. I don't know if it's intentional, I assume this is a bug. Though, it could create huge balance problems on Enemy Empire, since every single tech advancement they make would be multiplied. The only thing that'd be negative for them is if their tech advancement went into the negatives from a bad event.(that'd be a lol moment.)
Ya know... the names of the ships should correspond with their roles. Actual cruisers are larger capital-sized ships that are quite capable ship-vs.-ship. That's nothing like an enhanced bomber. In fact, they're larger than actual destroyers, which apparently are stronger than cruisers in this game. Actual frigates are supposed to destroy fighters and escort capital ships, etc etc.
so frigate should say transport, and cruiser, heavy bomber?
(edit) for those who think this is a trivial request, if 1 person is confused about it, so are a bunch of others... they just don't post about it. this wont be on the top of my list, but ill get around to it.
*Manages to buy a super carrier before my main construction module is destroyed*
*Is unable to build anything afterwards*
*Still is victorious vs. 2 foes at full-power*
I think I'll keep them super carriers.
Quantity beats quality? If the other guy uses fighters, all I have to do is build one or two bays of destroyers. If I were to spam fighters while the AI used destroyers, the match would end quite quickly for me.
so frigate should say transport, and cruiser, heavy bomber? (edit) for those who think this is a trivial request, if 1 person is confused about it, so are a bunch of others... they just don't post about it. this wont be on the top of my list, but ill get around to it.