It seems like your opponent inherits all upgrades that you've bought. The 1st three missions had them advancing at about the same pace. Then I maxed out the starting exp so I could rush with higher-tier, and to my dismay the enemy clan was already using swordsmen by the 1st 30 seconds... so much for my strategy.
Obviously they forgot to mention the alien's instant-rebuilt technology that allows them to construct another defense right after you destroy their first one.
Huh, baseball bat is not only misleadingas it says it deals 30 dmage a strike, but it is slower than using your bare hands, making h2h combat the better option, stragely...
I find the penalty for having unit squads modifier ridiculous. It's quite unfair, especially when it deals with %s. I built a mine and even though my net income went up by 2, all that did was increase my expenses by 2 as well... seriously?
We produce gold to spend on blueprints and tech, normally. It's only how quickly you choose to develop tech and BP. If you do it quickly it won't matter if you produce 6x theamount of metal and he3.
Not only that but if we lost all the resources at the same rate, we would not be able to instance farm well because we'd lack he3, and we couldn't donate metalsto corps.
The Axis seems to have an unlimited supply of resources as they do some form of attack every single turn. Shouldn't they spend at least 1 turn out of every 5 to replenish some?