Thanks for allowing enemies with range to throw any direction they want. I appreciate that my archer class can only shoot left and right it makes him so helpful when he has to constantly reposition himself to shoot enemies that teleport, dash, and have too much HP. Also the final boss would be fine if you would just take away one aspect of its power (teleport, shield, or infinite enemies.). Instead of being balanced though it is just a broken, even maxed you can't rely on your skill at all you have to depend on only luck to beat the last level.
Ok I understand some special pack bonus for crystals. When you make items though such as ore that is commonly used and I cant pay just gold for it I find that extremely annoying.
Consumable items like meat should be able to be used in game for a temporary boost but not as a weapon. This would be better for hard levels and actually give them some use.
Thanks, really appreciate it :)