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Idle Sword 2

Play Idle Sword 2

Sep. 30, 2017

Rating: 1

I play with sound and music muted. Plz add sound settings to the save data so I don't get blown out every time the game starts.

Idle Sword 2

Play Idle Sword 2

Sep. 28, 2017

Rating: 2

Remember, combine your good items with your crappy soulbound items to get good soulbound items!

Tabletop idle

Play Tabletop idle

Jun. 07, 2017

Rating: 0

Lost my save the first time I tried to load it. Not. Thrilled.

Factory idle

Play Factory idle

Oct. 12, 2016

Rating: 1

This has immediately become my favorite idle game of all time, and I thank you. 2 minor suggestions, though: 1) A line graph where you can monitor your income/tick over time. Right now my factory is fluctuating wildly between -$20/tick and $50/tick, and it would be neat to be able to estimate what I'm actually making over time rather than relying on snapshot income updates. 2) Garbage collectors should offer some sort of ROI. Backups on my conveyors don't seem to cost anything, so other than being more visually appealing it doesn't seem like there's any purpose to buying garbage collectors. I'm kinda early into the game (just unlocked steel), so maybe there are machines later that produce some sort of unusable waste that has to be disposed of, but right now they seem pointless.

Pandemic

Play Pandemic

Jun. 09, 2015

Rating: 5

Reduce lethality and visibility ASAP by selling off symptoms in the left menu, then boost infectivity by buying everything in the center menu except 'human only'. Then bank your points until you have at least one infected in each area. Then crank up the symptoms to boost lethality, which will raise infectivity and visibility as well. Countries will start to react now, but it should be too late.

Idle Village

Play Idle Village

Mar. 17, 2015

Rating: 8

exponential idlers like this one quickly become unfun without some ascendance mechanic. The price for everything approaches infinity, progress slows to a crawl, and village life starts to suck. Come up with some sort of currency that can only be gained by resetting your game, then make some powerful bonuses you can only buy with that currency. If you want inspiration, look at the angel investors in AdVenture Capitalist. That game has a really well-balanced ascendance system. tl;dr- Upvote if you want this game to add ascensions.

Idle Village

Play Idle Village

Mar. 17, 2015

Rating: 4

Adding a player mode button would be nice. I played for a few weeks before I even bothered reading the instructions. I know this reflects on me more than you, but I feel like a lot of people are having that problem. For reference: 0 or tab takes you to player mode.

Idle Village

Play Idle Village

Mar. 05, 2015

Rating: 4

Add some sort of ascendance, and this is as good an idle game as you could hope to make.

Astroflux

Play Astroflux

Mar. 01, 2015

Rating: 0

From a space nerd perspective, the ability to slow down to a stop, but not to fly backward, is a little strange. Granted, backward flight would change the gameplay. A lot. I just wonder why you decided to do it like this instead of the other way.

Swarm Simulator

Play Swarm Simulator

Feb. 23, 2015

Rating: 2

It's really cool that you did this all in html5, and it turned out to be a lot deeper and more engrossing than I expected. One question: some of the links generated by the game include the phrase "DO_NOT_SHARE_THIS_LINK". Why is that? What of mine are you sending that I might not want other people to have?

Developer response from swarmsim

Kongregate adds that stuff. I think your Kongregate user id's in there, and I think it's all added to report your high scores, but I'm not 100% sure.

Anti-Idle: Hobo Hero

Play Anti-Idle: Hobo Hero

Nov. 27, 2014

Rating: 3

@marioknopers buy the violin

Caravaneer

Play Caravaneer

Nov. 23, 2014

Rating: -11

SugarFreeGames promised us a sequel 3 years ago. I'd like to play that sequel. Upvote this if you agree.

Curl Up and Fly!

Play Curl Up and Fly!

Sep. 17, 2014

Rating: 2

I propose an impossible badge called "The Proclaimer"where you travel 2640000 ft

loops of zen

Play loops of zen

Jul. 01, 2014

Rating: 3

this game is absolutely harrowing and engrossing. ten thousand points to gryffindor.

Idle Downloader

Play Idle Downloader

May. 28, 2014

Rating: 3

Procedural generation of filenames and descriptions would make the game open-ended, rather than having it be over in 15 minutes. Just a thought.

Pocket Creature PVP

Play Pocket Creature PVP

Mar. 18, 2014

Rating: -1

instead of a money sink at the endgame, why not restrict the flow of cash a little? Simple tweak in the code, and it forces the player to be a little more strategic with his resources.

Bureau of Steam Engineering

Play Bureau of Steam Engineering

Feb. 03, 2014

Rating: 10

brilliant, *brilliant* idea. I can't overstate how much I love open-ended puzzle/challenge games like this, where I get to design and tweak something. Notes, though: a tutorial would help, and the first level isn't in-depth enough to count. In fact, with as few levels as there are, this feels like it should be the tutorial for a full game that hasn't been developed yet. The ability to save/share/export designs would be cool. Fighting other peoples' mechs would be exponentially awesome. Also, timed switches/valves would be really cool, and not just to make a machine gun. I'd give my right arm for you to make a sequel. Incomplete as it is, this is one of the coolest games on kong. Let us fight each other's bots, and it will be far and away the best.

Idle Mine

Play Idle Mine

Dec. 03, 2013

Rating: 12

do gem drop rates depend on which ore you're mining? I'm trying to figure out the most efficient way to go AFK overnight and just have a ton of the bloody things.

Feudalism III

Play Feudalism III

Nov. 08, 2013

Rating: 0

Love the series, can't wait to play through this, but I do have a bug in the tutorial. I play frost legion, and have had the tutorial crash on me three consecutive times, always after i lvl.

NYC Mafiosi

Play NYC Mafiosi

Feb. 15, 2013

Rating: 4

dig the hell out of this game; great idea, and well-executed. A couple UI suggestions: A max bribe button would save a lot of time and effort, as would putting the go to next day button on every screen or on the bar on top. If you're up to it, being able to do standing orders for liquor in a district (x amount of booze every y days with z mobsters guarding) would also be convenient.

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