This has immediately become my favorite idle game of all time, and I thank you. 2 minor suggestions, though:
1) A line graph where you can monitor your income/tick over time. Right now my factory is fluctuating wildly between -$20/tick and $50/tick, and it would be neat to be able to estimate what I'm actually making over time rather than relying on snapshot income updates.
2) Garbage collectors should offer some sort of ROI. Backups on my conveyors don't seem to cost anything, so other than being more visually appealing it doesn't seem like there's any purpose to buying garbage collectors. I'm kinda early into the game (just unlocked steel), so maybe there are machines later that produce some sort of unusable waste that has to be disposed of, but right now they seem pointless.
Reduce lethality and visibility ASAP by selling off symptoms in the left menu, then boost infectivity by buying everything in the center menu except 'human only'. Then bank your points until you have at least one infected in each area. Then crank up the symptoms to boost lethality, which will raise infectivity and visibility as well. Countries will start to react now, but it should be too late.
exponential idlers like this one quickly become unfun without some ascendance mechanic. The price for everything approaches infinity, progress slows to a crawl, and village life starts to suck. Come up with some sort of currency that can only be gained by resetting your game, then make some powerful bonuses you can only buy with that currency. If you want inspiration, look at the angel investors in AdVenture Capitalist. That game has a really well-balanced ascendance system.
tl;dr- Upvote if you want this game to add ascensions.
Adding a player mode button would be nice. I played for a few weeks before I even bothered reading the instructions. I know this reflects on me more than you, but I feel like a lot of people are having that problem.
For reference: 0 or tab takes you to player mode.
From a space nerd perspective, the ability to slow down to a stop, but not to fly backward, is a little strange. Granted, backward flight would change the gameplay. A lot. I just wonder why you decided to do it like this instead of the other way.
It's really cool that you did this all in html5, and it turned out to be a lot deeper and more engrossing than I expected. One question: some of the links generated by the game include the phrase "DO_NOT_SHARE_THIS_LINK". Why is that? What of mine are you sending that I might not want other people to have?
instead of a money sink at the endgame, why not restrict the flow of cash a little? Simple tweak in the code, and it forces the player to be a little more strategic with his resources.
brilliant, *brilliant* idea. I can't overstate how much I love open-ended puzzle/challenge games like this, where I get to design and tweak something. Notes, though: a tutorial would help, and the first level isn't in-depth enough to count. In fact, with as few levels as there are, this feels like it should be the tutorial for a full game that hasn't been developed yet. The ability to save/share/export designs would be cool. Fighting other peoples' mechs would be exponentially awesome. Also, timed switches/valves would be really cool, and not just to make a machine gun.
I'd give my right arm for you to make a sequel. Incomplete as it is, this is one of the coolest games on kong. Let us fight each other's bots, and it will be far and away the best.
do gem drop rates depend on which ore you're mining? I'm trying to figure out the most efficient way to go AFK overnight and just have a ton of the bloody things.
Love the series, can't wait to play through this, but I do have a bug in the tutorial. I play frost legion, and have had the tutorial crash on me three consecutive times, always after i lvl.
dig the hell out of this game; great idea, and well-executed. A couple UI suggestions: A max bribe button would save a lot of time and effort, as would putting the go to next day button on every screen or on the bar on top. If you're up to it, being able to do standing orders for liquor in a district (x amount of booze every y days with z mobsters guarding) would also be convenient.
Kongregate adds that stuff. I think your Kongregate user id's in there, and I think it's all added to report your high scores, but I'm not 100% sure.