Wish there was a "Hint button" which (on a timer) would display a piece of trivia about a random non-found state. Nothing stating its name, just something that tells a little back story, random facts or something about it to trigger the mind ;)
Becomes extremely boring after first ascension. Open lockbox, use Box corners to upgrade lockbox 2-3 levels, buy keys with whetstones if you need to, repeat. When you eventually run out of keys, you mirror and thanks to skills get a pile of keys/baubles and start over. Each turn more than doubling your total mirrors. Don't even have to click, craft or anything.
Great game, but one thing bothers me. Seems the whole jumping and flip is rather penalised in the game. Whenever you do long jumps the camera moves upward(car moves to the bottom of the screen and often down below the screen) so you have no clue where and how you are going to land. This most often leads to that you guess wrong and orient your car wrong and loose speed etc. and get stuck in a hole. And flips seems to be just downright stupid to attempt. With the above difficulty seeing when you are about to land and the ridiculous low reward for flips, they are way too dangerous to be worth attempting.
Liked the beginning, invested some time in it. When I got the Area 2 I was a bit "WTF is this?" Oh well, will stick through it to get to the third area that will probably go back to be a more normal style area again. But what happens? Game morphs again but now into a platform jumper. I cant stand platform jumpers... Stopped playing right there.
I don't get it. I am clicking a castle to...? Change its background? Why? What's the story behind that? Am I attacking the castle? And what is my motivation to keep doing it if I never succeed?
Don't get me wrong, I got hooked my game like Idle Mine. But I am just not feeling hooked by clicking the same castle over and over to see the trees behind it change.
Wow. How very American... I will most definitely pass, and for the first time I am a bit sad that the lowest rating I can give is 1 star.
PS: Am I the only one finding it slightly offensive that the game has a "Educational" tag? Like it should be categorized with games for kids to learn stuff from.
Decent game. One thing though: You cannot slow movement speed more than 100% :P The tooltip for the necromancer talent shows the skill to slow up to a total of 200%. That's moving backwards :P
Something odd seems to happen them the Spare Dispenser is trying to repair an UAV. The UAV bounces around seemingly taking more damage without the green blob repairing it.
Hmm the lack of strafing kinda turned it into a game of "shoot the ... out of stuff until shield runs out". And that actually worked just fine. Took the fun out of it to be quite honest.
@rhn18 Hi there, that's a very good idea for an update. We haven't thought about that. Thanks for the feedback :)