So after playing this for a few hours this is what I got:
- visually - beautiful. The art direction is probably the best I've seen here.
- gameplay - average. 3 zones for basic 20 secsonds questing/grinding whwile the rest are from 20 minutes to 2 hours, 8 hours and 24 hours zones with disappointing loot. No story, no bosses... just pure and basic grinding and the sense of achievement is lalmost non existent.
Overall visually impressive while gameplay wise disappointing.
3/5 stars.
Marvin starts the game with 109 HP, 3 Elven Healers and that phoenix type of Golem while I have only 60 and after 3-4 rounds I'm down to 30 while he's up to 140. This is pathetic. I rather play Gwent it's more entertaining and less frustrating. And...1/5
The game is interesting, the fact that you can customize your deck for certain fights is cool, BUT zero replayability and some of the AI characters are way op-ed making the duels frustrating. At least a bonus to player would be better in such cases. For example beating Marvin (1st opponent on 2nd map) is atrociously op-ed. I tries numerous strategies but no luck so far. It gives me no challenge, only frustration. 3/5
Cool and addictive... at first. Grinding for upgrades that for each level cost more and more yet have a little difference after each upgrade. There levels are just the same, no variability what so ever just wave after wave. After grinding - yeah it's a grind game - all the upgrades and pass the "last" level you get endless waves thus giving you no purpose into continue. Kinda disappointing. Overall - a browser game with potential yet lazy in mechanics, gameplay and story. 3/5
Interesting idea and mechanics but that's about it. Sound library is weak (Diablo and Warcraft) and not even balanced, gameplay is ok-ish, but copied from so many others, heavily pay to win (pity) and that Thor art - oh boy... Overall 3/10 It's sad what games have been reduced to today - pay to win.
You can try playing it on another browser or try on TimeClickers.com and see if that works.