When I first saw playing this, I thought it was a good and realistic simulation. However, after playing this, I was disappointed. Needs stuff like engine shutdown (of course with the actual procedures) and control over the rudder. Also, the controls have to be easier to use.
Interesting facts I have learnt: 1. Projectiles are ineffective against the military until a giant sperm touches them. 2. Tanks suddenly become invisible beside another tank. 3. Planes and helicopters never collide
@yaykitties: I agree. I had a question: How many holes are there on a regular T-shirt. My answer was 0. Good answer was 4. Apparently they need to be clearer when they ask questions.
*Spy gets detected by two tanks. Tanks: Sir! We found a spy! Should we open fire? General: Yes. Tanks: But sir, we will destroy other baddies! General: That is not how we do things here, rookies! Open fire, kill everyone else when you see any enemies.
Some suggestions: A bomber and fighter. (both in planes) The bomber carries bombs and the fighter carries a dual machine gun. Both cannot stop in midair and their movements are very fast. Artillery's rockets could have homing abilities (targeting air units), also they should carry multiple rockets. However, if all air units are taken out, they will not have homing abilities. A spy plane would be good, it evades detection like the spy, and can transport other units. It would carry an EMP that in constantly on, and will disable all weapons in a very short range.
Useful tip for all levels: Fighters will climb when under 400 feet until 700 feet, at a constant rate without twitching,so try to get on their six from there. Tips to pass Mission 3: Bombers before fighters. Target the bombers first for an easy victory. For the fighters, try to get on their six. Tips to pass mission 5: For the ground and sea targets, keep low for the gun ship (approx. 30 feet) For the gun emplacements, radar station and V1 silos, limb to approximately 100 feet, and go up and down while shooting. For the fighters, try not to get any damage. Rather have a nice, long dogfight with them, than take damage.