Anyone else keeps dying because holding jump button midair wont make her jump again while landing? It's hard to speed through a level, jumping on platforms because of this, when you must time it perfectly hitting jump when landing on a small platform.
If you can buy life steal from the beginning, do it. That will make it easier to survive for an idiotic amount of cash. Got 50k after two hours of playing.
what kind of assholery is the last ice level? Hidden paths, hidden climbing, the flag that kills you before the last star. Only a masochist would play a level like that ... *continues to play*
It would be nice if the passive effect would show somewhere. I clicked the banner, but the passive +1 health never showed up. The lack of explanation for everything is a nice thought, but this game is unclear on half of its mechanics.
Add a pause button instead of decreasing speed. Go with x3 as default speed. Let the last enemy drop the level loot instead of money. Auto collect coin, if implementing pause button. An OK game otherwise. Should be more optimized in code, IMHO.
It was interesting how jumping was such a key factor in both hitting enemies (earlier) and dodging enemy bullets (by them shooting where you were at while jumping). Nice little shooter. ******
Cool that I could finish the first five levels with the first bike with no upgrades. I then bought the best bike, and when I fully upgraded it, the bike was soo hard to handle on upward slopes. I never figured out the best way of landing.
That's a pretty good description, but I'd say you need to think multiple steps ahead, not just "an extra step" (sorry if I'm nitpicking) :)