ammunition ideas
Infest round: 50% less dmg, 10% chance to infest ships
Homing rounds: 25% less dmg, but homing shots
Thermite rounds: 20% less dmg, but enemy ships that are killed remain as floating debris and do damage to anything it hits.
Hacking rounds:40% less dmg, but unshielded enemy ships or turrets have a chance to become on your side for 2-5 seconds.
Piercing rounds: 33% less rof, all shots pierce through one enemy ship, even if it doesnt die.
Blocking rounds: Anything fired at this round will be destroyed.(probably too op)
Lightning round: Has a chance to do damage to a second nearby target.
Healing round: less damage, but every shot heals the same amount it has dealt damage.
no, static in the old game was part of the map, it disabled (every or random) things for a few seconds. Having your type of static would be too overpowered, and having that kind of static would be a shield passing freeze round basically. Also i hope cwwallis readds black hole and defense maps :3
i found that the cutlass is from the oe2 alien lightning fighter, and i believe the pyramid aliens fighters are an early version of the fury. please never add freeze drones or the overpowered annihil-,oh too late.
cwwallis i dont think we should nerf glads, but we should add a ship that counters it, maybe a med ship with microlasers, that is meant for destroying fighters