Nice game . I kinda wonder what the mould/fresh mould was for though. I ended up not using it at all but completed the game
Had to restart once because the game still blocked me after talking to the first ghost. I have no idea what even triggered it but I tried to go off the path for like .. 20-30 times maybe it bugged out because of that.
Thanks for giving me more details about the start-up glitch, this one has been plaguing me since the beginning and have no idea what causes it - 30 times is a lot of times out of curiosity...why didn't you just go to the station?
Also the mould is for the plant lady ghost - she likes plants and mould is sort of a plant...I guess?
I think the devs are still trying to figure out stuff .. This really feels like an game in alpha stage for some reason. We just need more patches to see where it brings us. But right now .. I cant call this a good idle game yet.
Well i instantly started playing the rest of the game after i saw the notification that it was ready ;) . The story went kinda deep all of the sudden and i am really looking forward to a part 2.
There was only 1 thing i really disliked though ... the last fight with the horseman escort is a tiny bit to rng based
Thanks for playing, and as for the last fight, it was a buildup for the future episodes and to way to show that the escort is not someone to mess with. :)
I finished the demo by now. Skills are balanced, decent combat system. Roulette and life steal are my favorite skills for now on both. But I am really curious though. What does luck actualy do? Dodge and hit chance?
Also i tried to see a difference between bash and bitchslap . I really wonder if bitchslap is even worth over bash. I wish that I could see stats during combat. Its kinda unclear how much the decrease is.
Also you gived us way to many items. I only needed 1 revive in the run we had. We got like 12-13 of them? thats something :) . I think that you need to give us less items. If it keeps being generous like this I dont think its gonna be to easy for me.
Also i somehow felt like the current end boss was way easier then the actual waves of mobs we had. it was kind of a let down in terms of difficulty. But then again. its mission 2. but i hope the difficulty rises.
Yes Luck affects Dodge and Hit percentage. But mostly it affects how lucky you can be in given circumstances. for instance, player can dodge a decisive blow if his luck is high enough and get another chance. :) BitchSlap does twice the normal damage and is a certain hit attack. As for items, I am still balancing things as many people will be probably playing RPGs for the first time and items can come in handy in a desperate situation. The Boss felt easier because it was 2 against 1. But if you ignore the damage and keep attacking, you can be knocked out immediately if health is even half of current. :)
Just a small bug report. On the 5th floor of the first mission. if you use the telephone 3 times. you actualy freeze the game. Kinda suprised that guard can do his animation multiple times . lol
Amazing game as always :). Story wise this game is 11/10 every time.
The only thing i didnt like really was the fireball section wtih polly. You cant click the other fireballs after you got hit by one. Had multiple 2/3 star hits with just 1 mistake. (ofc i played hard mode because easy mode is not fun)
Also maybe some of the timers must be a little bit shorter? like the one in the polly bossfight and the one where you have to find gru. had more then half of the time left in both.
Played this game before. had a blast playing this again. even though i got through it really fast.
Josh Basicly had him as leader 24/7 i really love his grand slash and passive. his AOE with his basis attacks. and extra gold but really squishy till you get his dodge.
Erica. from past experience she is the worst partymember but you get her early and she is not horrible for the first boss.
Selena. basicly had her in 24/7 as well when i got her her first 5 skills are really nice. some tankyness. more special attacks. even a revive. and aoe healing and damage reduction
Glenn. you basicly swap Erica with him when you get him till the second boss. he is not amazing but he is super helpfull for the second boss at least
Ray. swapped him in for Glenn when i got him. This guy does a ton of damage But some people might not like him because he is short ranged. but he has decent AOE can take a decent amount of hits and his weapon bonus drops are decent as well.
this game was pretty nice to play though. but to be fair if you fail an attack you should to like 20% of normal damage in place of completely failing the attack. it was pretty anoying at first to get these timings down. sure the timewheel and gunshot ones and i even died in the first fight XD.
:) your games make me smile VASANTJ. keep it up. amber is a interesting side character though :) i wonder what she and the book will add to the story if you actualy are going to add her in the main story. and btw i actualy missed the whole sledgehammer in the investigation XD. i missed the 3rd clue at least. not sure why but i totaly missed it and still completed the game and i got confused about the sledgehammer things .
I never encountered the problem with the sledgehammer but I will look into it. As for Amber, she is currently a Spin Off character and there are currently not any plans to add her in the main story yet. At least not for season 1.
This game sure was fun to play. The story was pretty good so far :) But i wonder if we can get more interesting gameplay or something like that its now like 95% story and 5% gameplay
Thanks for giving me more details about the start-up glitch, this one has been plaguing me since the beginning and have no idea what causes it - 30 times is a lot of times out of curiosity...why didn't you just go to the station? Also the mould is for the plant lady ghost - she likes plants and mould is sort of a plant...I guess?