The music is not only horrible (that's a personal statement), but also does not fit into gameplay at all (that's more of an objective one). The fact, that you like dubstep (or whatever that is) doesn't mean you should throw it into every game you make. Otherwise it would be 4+, because the gameplay seems engaging, although quite easy - hope it gets more difficult later on.
You can buy ammo - at the elevation in the center of the map, there are ammo crates. Come near them and press 'e'. Costs 300, gives 3 rounds for scoped m4, not sure about other weapons.
+ so others can see.
Great background music allows easy thinking. I really like level design - it's relatively easy to "just" finish a level, but it quite requires some thinking to ace. Graphics is nice. Simple, yet high quality - this style works great with the music, creating this specific mindbreaking-puzzle-game-atmosphere. It's a little bit short but hey, you can't have everything :P Looking forward to more games from you:) Well-deserved 5/5
I'm currently at wave 34, and I have nearly all skills maxed (breathing and food on 0, these are pointless at this point anyway, and about a half of bonuses, to be maxed in a couple of waves). Problem is, the gameplay gets very unvaried... :/ Not sure if I can stand the repetitiveness and boredom to get the badge.
IMO it would be better and more fun to have a badge like, earn all achievements before wave 25, or sth like that.
Don't take the "immune every 4 sec" perk. It makes it impossible to complete the bullet avoiding challenge, because this immunity triggers before evasion chance.
Two extremely annoying "bugs": 1. just reset the keypressed array wnenever changing a room. It's very annoying when I go to a location and keep going right because the game didn't register me unpressing an arrow. 2. I hate it when the only reason I fail (again) is because the game "lets" me try to teleport into level walls. I'm talking about the main walls here. These two things really suck and earn 3/5 from me.
Gave it a try, got stuck for almost 1.5h. Finished. A little bit too short, but the thing i like is that it's challenging, yet doable. Simple mechanics (got an awesomely fast rogue :)), but kind of not so diverse. Maybe try some upgradeable skills in the future? Maybe combine the current one with some other chooseables? Maybe some more perks?
Still, 5/5 as is :)
The medium badge was harder for me than the hard one. Pro tip for the hard one - just do all lvls in one combo.
As for the game, it's great. Simple rules, relatively clear graphics (although things get a little bit confusing once you have a board full of everything covered in pink crystals, but hey... close enough), clever levels with great introduction to every new gameplay element AND a challenge for all puzzle games' die-hards in final levels. Awesome, but slightly short.
Also, the background music is great. Nice not to have to silence the game :)
Very well deserved 5/5
1/5 For being purely luck-based, especially for achievements. Even with the easy ones, you have to repeat every frigging level a dozen of times because the AI makes it simply impossible (guard staring at your target for 20 seconds). Would be barely bearable Nintendo-hard IF THERE WAS AN INSTANT RETRY KEY! It takes about room-temperature level (in Celsius degrees) IQ to figure that out...
I saved a juicy 20 levels for the mobile version (linked in the description), Thank you for the comments :)