The game is supposed to be passable by any pair of characters... good luck with passing as a mage/assassin duet.
Mage/Paladin is, on the other hand, easy as pie... Shielder/Paladin also works nicely but takes longer to finish the game.
All songs for hard achievement CAN be done on hard. However, the "jingle bells" is 1. badly synched on easy 2. unlike ANY other version of this song I've ever heard.
Apart from that, it might be called a flash port of Frets on Fire, some sounds are even the same...
Very similar to Calabalt as others already said, but this one is somewhat nicer... Great music, simple and clear graphics... Only thing against it is why is speed measured in imperial units and distance traveled in metric ones?
Definitely too short. Plot (at least some), maybe even varied background image and more levels and it would be perfect, otherwise it's just a casual game. Still, it's great! 5/5
I have a strange feeling that upgrades only increase range... Besides... Build tesla right next to enemy entry point, click fast and autowave and go make yourself a cup of tea/coffee or whatever... This game is just too easy.
One annoying bug: jumping off of nothing (yea, you got that right, thin air). 2nd annoying bug: bouncing off in the wrong direction.
One design flaw: next time give me a heads-up about how I'm supposed to pass a level. I passed one in such a way that it's impossible to "backtrace" it int he second part. For that, just that and exclusively that, 1/5. Otherwise, 4/5.
No, I'm not going to play this game again.
seriously, I'm falling asleep... this game should
1. not lag
2. be at least two times faster
3. have sth new
4. that is interesting to discover
5. and fun to play.
this crap has neither of the above *yawn*
worst bubble tanks game ever... tank editor is just as unintuitive as possible, gui is bad... at least music is good. u know why? because it's the same music...
This game is HORRIBLE! The key layout sucks on the whole line, keys just don't work, controlling my fighter is as unintuitive and not responding as possible. pity I can't rate less than 1. I also just can't stand all those holes in the ground where I fall just because I accidentally pressed an arrow while attacking which resulted in what was suposed to be a megapowerful attack, only not in the way it was supposed to and which landed me in the grave.
Great concept (sort of offline multiplayer). would be 4/5 but on the last track for hard badge my controls get stuck (car keeps turning for several seconds) which makes this game unplayable. After the badge I definitely won't play this game ever again, but it's still worth seeing.
Can't kill ninja boss on lvl14, he has 2500 life, I can damage him for only 2k with meteors. Do I have to just try until he gets on fire to get the hard badge? if yes then this game gets really luck-dependent...
IMO if it was more challenging as a platformer it would be too much in one game. the one thing I dont like is this more dynamic music in action, it gets in for just few seconds and then back to normal. I don;t like the way it changes, but i guess i wouldn''t make it better:P 5/5 I've been waiting for a good puzzle game for some time now and finally:)