A nice reflex-based game, but powerups sometines suck a bit. slowmo doesn't help, because i get out of a rhytm or sth like that, and with others i usually have to choose wether to take a powerup or to lose a pel, kind of annoying, in that case id rather not have any powerups...
a nice concept but i hate that slow gui. what are those effects for? the game would be much more fun if things just happened and i didn't have to wait like 3 seconds to do anything every time i try to do anything... this makes it 1/5.
quite nice music, graphics is ok, gameplay is fantastic! puzzles are challenging but not impossibly hard, which is what destroys most puzzle games. 5/5
120.4s on first try... why the hell is time going on while levels (OR ENDGAME SCREEN!!!!!!!!!!!!!!!) is loading? what a noob of a programmer made this game? i was so happy that i had 119.5 on the last dot and despite that ive got over 120s...
I would prefer the board to be smaller, current ones are soo big that I just don't want to try some thoughful strategy, I analyze 2 moves up front at most. Apart from that, I like this game. 3.8/5
i just got killed when my invisibility wore off just because the idiot guard got stuck in the room i was hiding in. why is kong making badges for such worthless games?
Hey, if I make a game where all you have to do is choose heads or tails and watch the result of a coin flipping (climatic music in the background ofc) will it get badges? my proposition - hard "coin master" for 50 heads in a row...
another game whopse creator IMO doesn't know the "slight" difference between "hard" and "annoying"... is there ANY way of beating the bonus levels with pure skill only, no luck required? (rethorical...)