Looking at this, and you just wonder if every game by these people is full of stolen graphics. It doesn't even have half of the gameplay of the original.
It's a bit buggy but it's also probably fine for a first game. For me the game just gone black after entering the first set of stairs. Also, the game is just attacking monsters every level and then get down to the next. After about 10 levels I got bored.
It's okay, I guess. After level 13 or something you have bought every upgrade and the game stops spawning at level 20. No ending and monsters still moving while paused.
I think there is something like a good game hiding in here... unfortunately the movement scheme is so complicated I can't even care about the game any more... Good luck.
Protip, if you want more people to play your Unity games then don't export your game to WebAssembly only. At least your other game was playable on Kong, lol.
Pretty poor for an adventure game. Sentences that don't end with a period. Lots of choices that go back to the very beginning. Unwritten paths, with pages with no exits or meaningful text. Perhaps it's a good idea to finish the game first before posting.
It's a bit strange, it looks like the other game that was here on Kong, but somehow this one does not feel very engaging nor logical. It's never clear why sometimes building near the coast gets bonus and other times it doesn't.
Wow, an AdCap clone that hides the numbers, has more annoying sounds, and has slower progression than AdCap's many clones? Who would not want to play this?! ^_^
Hey, rinky990. Thank you for letting us know your first impression. We love adcap, and this is indeed an idle/incremental game in the style of adcap. But we have many new things to offer: very different layout and theme, embassy system where you can send your leaders into missions to farm for gold, crystals or brain power, chest drops and a different balancing. I see you are back in the game giving it another try. Hope you enjoy it :)!
The puzzles are good and if you add some music and some more animations and release it again, it should be a regular 4* puzzle game like we have a lot of them lately.
OMG! you're absolutely right ... I'm going to correct the 33 ... thank you very much for pointing out the error .. Let me know if you find another error. The amount of panels must always be accurate.
sorry for the inconvenience and obliged by the warning, the game is already corrected, invited to test again and evaluate us.