wow, that was a game with lots of randomness... you cant see anything, the only reason you can win is with pure luck, when i cleared the board it said time over, so that says a lot about the coding. so yes, this is a game of luck instead of skill.
This is a really nice game even if it's in alpha, I have killed the 5th boss on normal and i notice that it's very hard to see which fighter I have selected. Otherwise it's pretty fun.
It's somewhat fine game. I mean, I have like 315% and got everything and the airlock is just still closed.
Game looks like Lasercat game on Steam but with more game-breaking bugs and unfair situations and poorer platforming mechanics but otherwise it's fine. ^_^
It doesn't save for me, but otherwise it looks fine. The game feels very linear though, as it only unlocks one level at a time, but even that is not a big deal.
@Greg: I dont have any save file any more (i.e. I don't have an option to continue) but I've played and finished the game weeks ago (and my browser is a bit wonky). Also, I can always play the game again in a few months, so if it's not a widespread problem, then don't worry about it. ^_^
Sorry about that! Do you have a save file at the end? If not, and if this is a widespread problem, I could possibly add 200 coins as an optional secondary condition for earning the medium badge.
Yes, those notifications are very annoying... basically every time they pop up it covers all the cryptocurrency stuff. And 2 seconds means you basically missed the buy/sell window... Almost feel like he didn't actually play the game before releasing...
During the tests, many mistakes were found. The pop-up notification did not distract me at all. I tried very hard to make the game good:( Today I will update the game)
It fits the theme, it is playable, i finished the level, but it's also not enough polished to give a good score here. It's kinda okay for 48 hours, though.
Like the idea too! I think I only stopped playing when there are too many stuff on screen that affected the frame rate. It's got the right* amount of frustrations, so it's nicely done!
If you want to make a challenging game, then make sure your controls are perfect. Now it's just a poor game with poor controls, bad collision detection and bad designed levels. Otherwise it's a pretty good game.
@garcon0: at level 28 bottom right corner, a 4 hearts pattern is correct. only single pixels counts as a heart pixel, and there are 4 single pixels there... 1 of them is connected so it doesn't count.
This is a low quality P2W CCG game... Even other games by the same Synapse people are better. Every time I play this, I wonder why I wasn't playing Spellstone or Tyrant instead. Autofight AI that can't play properly, guild fights that last a whole week but don't give anything interesting, poor arena matchups, the series i like the most has the worst cards... Lots of UI stuff that is just on the wrong screen... Cutting event but have nothing to replace them. Add all of these to the problems all other Synapse cards games have, you just wonder why they can't fix them... I go play some other game now, good luck.
I did try to limit the really tight jumps, but maybe you're right about the checkpoints. I'll look at adding more.