Its waaaaaaay too easy to die, and you have to completely start over, no matter what, and there's no way to really get better. would appreciate health or more lives, or something to increase survival.
The timing is a great challenge to players who enjoy that, and this is a great application of previous physics game concepts, but in a newer, unique way. Only thing i would change is possibly making more levels physics based rather than timing based, as I for one appreciate the actual concepts rather than getting some of the timing JUST right.
Never saved, didn't even know that was an option, beat the whole game in one play through. had to watch health mostly until i got a fire sword, then fire axe/shield (lasted me the whole game), and once i equipped courage armor, just ran through everyone. bought some potions, put every single point of everything into strength and melee weapons. killed final boss with ease, a couple strong HP potions. 35760 final score.
Would appreciate seeing an option to turn off bits, once everythings maxed, ive got about 4 more levels left and it just gets ridiculous at some points.
Gets boring right about the time when weapons stop being new and intuitive. Really liked the variety, but hadn't made it past later 4star weapons, got to around level 25, at the asteroid belt, but game was pretty darn good. don't get what y'all are complaining about.
Not to mention even maxed towers, say, 2-3 of each, can't hold up against levels 25+ it seems like the upgrades arent doing as much as their cost should imply.
You need to be able to actually hit in front of the castle, and maybe make units bigger because its so easy to slip up once or twice and suffer greatly
Game has a lot of potential, but yeah need a better health mechanism than filling the screen with red, and the mute button is a must. Also, try and make the upgrades more worthwhile. I find myself with a fully upgraded automatic and i stockpile ammo until i absolutely have to use it, would much prefer that i could actually use stuff more than waiting till im about to die to have a chance.
Game had a lot of potential, but just poorly executed advancement system and gets too repetitive quickly; the lag become a huge issue by half way through the first level, seriously?
Graphics arent a big deal for me, but the sheer ridiculous difficulty curve and ridiculous requirements for some of the achievements, even on the FIRST LEVEL (drift a whole lap? how can i do that when narrowly bumping anything, or driving straight doesn't count), drives me kinda crazy. first one was far better.
Pandora's box killed my pretty bad with my buffest team. level 13 or so, got a gorgon, 2 of the Cult people energy tank boss guys, 2 spellcaster monster bosses, and a minotaur, came down to only the gorgon with half health and the minotaur with about 3.5k/4800 or so. Pandoras box is serious business.
jade you are obviously a bitter person :P we don't need to see your pages of text in the comments, post the bugs in.. oh.. i dont know... the REPORT BUGS section? hm? maybe?