Very nice game with good SFX, GFX, music, interface and GUI. Quick to learn and takes a long time to master with relatively good level progression and music that won't drive you crazy, even if the puzzles do. Good replayability and something to keep coming back to, about the only thing that could have improved it is some hints ;) Overall and nice game, keep up the good work and I look forward to having time to play the second one! :D
This is an excellent game with great GFX and SFX, a hauntingly appropriate soundtrack and an interface and gui that work remarkably well - with little issues that I can see. About the only thing that can be held against it is the few number of levels and the slightly easy difficulty progression. OVerall it is a well built, solid game with excellent mechanics and is eminantly replayable - well done and keep up the good work :)
Excellent ingame music which turns out to be a gret thing since the game is rather frustrating and confusing, but most definitely in a good way - it's highly original for a puzzle game, which is saying something. Really good interface and pretty clear mechanic that is well introduced with good scaling of difficulty. Nice pictures though the pixelation is a hint as to something like their approximate size (if not position) - intentioal or not I don't know but it helped and anything that helped I used!! Overall, excellent game (though like most puzzle games, once you've completed you're unlikely to come back) and would be very happy to see another one make its way here to torment my brain, keep up the good work :)
Really annoying music that I had to turn off almost as soon as I started, which also lost me the sound so can't comment of SFX. GFX pretty good, interface a little cumbersome and the gui is way too cluttered, really couldn't tell what the left side was showing during combat - most of it seemed superfluous, to be honest. Nice upgrade track with actual differentiation for different play styles, using the powerups got really awkward towards later levels though... seemed un helpful. The difficulty scaled rather suddenly towards the end too, maybe that was more my experience/lack thereof than the game. Overall not a bad game and realtively good for the genre but I've never been a fan of the genre and the weaknesses it has are endemic to the genre and quite a turnoff - my aching fire finger is also and issue (autofire?)
So this game has great music, GFX, SFX, interface and, because it is one of those classic old games, needs no story... you shoot at the other tanks and try to kill them before they kill you, end of. The variety of weapons keeps things interesting and the variety of maps and game modes means you can keep playing even if you get bored of the group you've been playing with for the last five minutes... and that's how long games usually take, no time at all :) Overall and excellent game with a well thought out system of pain and reward (and for those who like to unlock early you can pay for it, but it's about as unobtrusive as I;'ve seen micro-payments in a game ever! :) - Well done and keep up the good work :)
So this game has no story but it has nicely polished GFX, SFX and most listenable music - which is useful given the hard Kong achievement (I've died on levels 20 and 21 too many times :( The interface is clear and easy to use, the flow and pace of the game very nice and the overall progression works well; without seeming to get extremely difficult it does but you don't notice! Over an excellent game and one the dev should be proud of :)
Difficult to rate this game as sometimes it is great and sometimes not so... the SFX, GFX and gameplay are great, good maps and lively community. Generally well thoughtout and enticing. However, the lag is highly variable and there is no timer on the loading screen which puts a lot of people off it's long load times (unsurprising given it doesn't use any client-side software (e.g. Unity, Java) to run). So when it is good it is very good and when it is bad you might as well read a book! Shame... try outside of US playing times (21:00 - 05:00 GMT are US heavy times - though 14:00 GMT onwards will be worse).
Nice gmae and works rather quite well with good SFX and GFX, especially for a game that doesn't use Unity or Java... the problem is the loading screens, they could do with being more interesting given how long you sit looking at them *sigh* Overall and good game let down by a lack of backing on the serverside.
Well this game is pretty sucky... bad interactive fiction with a dose of complexity to make the average statistician's head spin or think (s)he is in heaven, some passable music (which is definitely repiticious given how much you have to grind in this game) no SFX, little GFX and huge ads... tiny writing and image files that take an age to load (if they do) which is kind of a problem when they are for button like "OK" and "CANCEL" ... so overall, best avoid this one - and, for the life of me, I don't understand why the tag for interactive fiction for this "game" has been downvoted so much!? Maybe because it is has so little and such a worthless story to tell??
Nice GFX, no sound or music and terrible story telling so far (and I've just started so if it can't catch me at this point is there any hope??) Replayability forced due to excessive penalties on the "time as a resource" mechanic (which sucks quite a bit anyway). Overall not a great game and I've barely skimmed the surface... I hate to think of what is lurking to pounce on me in terms of payed for only content and guild requirements to advance into the storyline proper... not even a nice try... why do so many single player games work so well and multiplayer games suck so hard!!!
I'm going to keep playing this one for a while but it looks like not only is it badly bound by having to pay for microtransactions but also by a deep and continuing need to have players play regularly each day and every day to maintain the shop... does no-one think players might have holidays or work trips?? But if you're gone then you're in trouble... how does that work in the real world?? People are not going to pay and then put up with their time and money being wasted because you don't know your audience... aside from those serious flaws, the GFX, SFX and music are all pretty good - baring the issues with a slow server which might just because of when I'm playing - it has less bugs and certainly not the hard crashes of the second version but it is also much more limiting than the second version (due to pay and guild barriers)... so maybe things are being learnt? Slowly? Overall, might be worth it in the short term but definitely not in the long haul.
Nice clean game with good music, SFX and GFX - a cartoony feel to it and similar games seem to be few and far between (multiplayer at least), this is a shame since I enjoy it a lot. I'm not far enough in to comment on story or setting but there do seem to be a couple of issues still - not being able to type in the chat window and hard crashes that lock up my machine (both may be only something that happen to me however). Overall a nice little game as long as you can ignore the less than subtle but not so much in your face requests for money - I'm certain the game is way easier if you spend but where's the challenege in that?!? ;)
I liked Infidelity mode but it is just too much for me to handle at once, maybe if they were moving in the same direction at the same time, but I guess that won't work very well either! Overall and amazing game with great SFX and GFX, intuitive use interface and great advice to boot! What more could you want? :D
A beautiful little game with excellent SFX (that became music), gui and GFX - for a five minute game it ranks amongst the top, scratch, that, it ranks amongst the top games here period! Overall, perfect game and will stay on my playlist for good! Looking forward to more :)
WOW, all I can really say is "wow"... that is one of the worst games I've played in a long time, you get better games in flash ads... annoying music that blasts the speakers, awful SFX, about the only saving grace were the medicore GFX and responsive interface - though that was, again, about the only good point of the interface, yuck... So, overall, bad (and not even in a good way), just plain bad... please stop, please.
Haha tanks :D