Great game, but the bulwark wisdom is hot garbage, since it often makes the raider die before using bulwark, it should just make sure the warrior always tries to have 1 bulwark up, which means not using more than 1 simultaneously.
Why don't we have any real info in the upgrade screen?
"Increase all spell damage" ok... by how much?
"Decrease spell cooldown" again... How effective is this decrease?
How am i supposed to choose beetween getting +1 health and getting + health regen if the game won't tell me how many seconds i'll be waiting to get 1 hp back?
Great game, but i'd like to know Exactly how do the attributes affect my stats as in; How much Mana do i gain per willpower point, how much speed per agi and so on.
Absorb makes you god, the Duration and Power Stacks with itself.
I absorbed 13 mists with 92 Power, by absorbing that amount i got a 156 power boost, which is already a lot.
Next batch i made gave me 13 mists with 280 power each, by absorbing them, i got to a grand total of a 1066 power boost,
Next batch had 13 mists with 1645 power, by absorbing them, my power boost went up to 6049.
With even the simplest 2 flux spell 6k+ damage, breezing through anything is Easy as hell.
I feel that The minefield is Clearly overpowered, Giving you 0 reason to use any other weapon once you get 90% more range and 40% double mine Chance with the 2nd character.
There should be a way to quickly switch beetween 2 weapons, i'm making a bow user and i hate wasting arrows to destroy grass, but going to menu to switch over to my wooden sword in order to destroy the grass is just too slow...
Hmm, perhaps, you are right, I'll take a deeper look, may be, I'll find how to adjust it.