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rka444's Comments

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Galaxy Gambit Beta

Play Galaxy Gambit Beta

Oct. 27, 2012

Rating: 0

Rinn the Cerotides seems not to lose the energy for his recharge skill.

Creeper World 2: Academy

Play Creeper World 2: Academy

Dec. 30, 2011

Rating: 3

The only level which took me almost an hour was the 10th. Here are some tips: 1. Upgrades are your friends. Reactor and weapon range/rate upgrades help a lot. 2. Seems like teleports help focusing the packets. There is some algorithm distributing the packets and it seems that it prioritises the packets based on the distance. I used the teleports to focus ammo packets on my guns. 3. Build a lot of reactors. You may need to clean some space for them. The more energy you produce the more fire power you can afford. 4. Save and recycle your creepers. Use vacuum mode and shields. Avoid map edges, they leak.

Creeper World 2: Academy

Play Creeper World 2: Academy

Dec. 30, 2011

Rating: 1

Level 10 tip: to coupe with the cripper emitters and the super-drone gateway I had to REPROGRAM some of my blasters to ignore the super-drone. Overwise the blasters get distracted by it and a creeper wave eats the nullifier.

Shadow Regiment

Play Shadow Regiment

Dec. 30, 2011

Rating: -9

A'm a garbage pile terrorist!

Santa in Trouble

Play Santa in Trouble

Dec. 29, 2011

Rating: 1

Kruto )

Leave Cthulhu Alone

Play Leave Cthulhu Alone

Dec. 28, 2011

Rating: 2

Good old HP. Gave up on the sandwich level. =(

Myosotis Chapter 1

Play Myosotis Chapter 1

Dec. 28, 2011

Rating: 1

What was the logic behind the food puzzle? I didn't get it :(

William and Sly 2

Play William and Sly 2

Dec. 27, 2011

Rating: 1

Very nice game. The sparkling magic could show on the minimap all the items i've already seen but could not reach. It's a bit frustrating to tripple check every place I already visited.

Tiny Squad

Play Tiny Squad

Jul. 26, 2011

Rating: -1

Pretty cool! 5/5 The last level is a bitch.

Developer response from karpenko_ilia

last level really hard, but I think the final battle and should be difficult more hunters, and you win =)

Reincarnation: The Evil Next Door

Play Reincarnation:  The Evil Next Door

Jul. 23, 2011

Rating: 2

The music is awesome!

Barbarians at the Gates

Play Barbarians at the Gates

Jul. 18, 2011

Rating: 0

Seems like (too) tightly ballanced. Although had to roll myself a map with good mining locations.

Barbarians at the Gates

Play Barbarians at the Gates

Jul. 18, 2011

Rating: 0

Secret reserve elefants made my day (night actually)

Cruiser -Battleship 2

Play Cruiser -Battleship 2

May. 17, 2011

Rating: 2

At first I was like "OMG this AI is lame" and then I was like toast. 5/5

Abandon Tomorrow

Play Abandon Tomorrow

May. 14, 2011

Rating: 1

In intern mission the top door through which I came into the final room becomes blocked by intern. And I'm out of lockpicks to get out through the other one.

The Firebird V2

Play The Firebird V2

Mar. 17, 2011

Rating: 11

OMG MY EYES!111 Ugly and unreadable. 1/5

Developer response from Stronglime

Ugly maybe.Unreadable? You cant read?

The Farplane Wars

Play The Farplane Wars

Mar. 05, 2011

Rating: 0

Spoiler for the ending: f.ck the Alarians.

The Farplane Wars

Play The Farplane Wars

Mar. 05, 2011

Rating: 0

The worst part is the final decision. There is no way to try another ending except starting over the whole thing. Pretty good in other (unballanced a bit though). 4/5

Hobo quest

Play Hobo quest

Jan. 13, 2011

Rating: -3

black screen

GrindQuest

Play GrindQuest

Nov. 25, 2010

Rating: 0

If I have a pile of common items in my inventory, it would be ok to continue to add there even if I turn off the common items picking option. This would allow one to pick both the crafting items and the uncommon stuff.

GrindQuest

Play GrindQuest

Nov. 25, 2010

Rating: -1

Better than picking an attack in a fixed order would be always choosing the attack with the quickest refreshment among fatal once and the most damaging if there are no attacks able to kill the foe in one shot. The rules for the rest of actions (freeze, presence of mind etc) should be checked before attacks or when no talent-based attack was done.

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