Why is the system built so I keep going up in league ranking even though I never win any matches? It keeps getting more and more expensive, while I get my butt kicked even harder...
I love it, but any game where the end-game strategy is: "just hit your head against every wall in sight 'til you find the hidden area you missed" is just going to piss me off
Fun game. Mad Hermit's magic rabbit has some strange bugs in it though. Occasionally an already dead rabbit will continue to 'plug' the slot it was in, preventing casting a new creature into it...
Why do all these games have the customer run away if you fail to haggle with them? Last I checked, people still buy/sell at their original price if they reject your counter offer...
A sump pump! I fixed it! wait, I cant touch it with the electricity on... I know, I can turn the electricity off, flip the switch, then go turn it back on. BRILLIANT!
Game creator: ehhh, nope.
Interesting twist on the 'force to ground' pet. It seemed really useful until I needed the range of the air only tower and the grounding area of the pet got so big that I started missing loot in order to stay far enough away from fliers
I wouldn't mind the tutorial if it worked well. It brings me to all the major menus, but I cant DO anything except the tutorial task. Let me play with the different settings, add, reset skills, etc, in the middle of the tutorial. I can see the big green flashing arrow and click it when I'm ready.
I spent 20 minutes looking for a site far enough from other players it would let me start. Since I haven't found it in 5 worlds, I will not be wasting any more of my life on your MMO. Thank you for saving me weeks of my life. Enjoy your piece of shit game.
Nice framework, but needs simplified leveling up and unit recruitment. I mostly have no idea what effect I'm having choosing stats. Also a way to level up/make money, since if you screw up you basically have to restart. And, as many others have posted, make it so that I have SOME idea what kind of damage I can expect from units. Crits are fine, but non-crits shouldn't end up at 1 damage 90% of the time
All the secrets are marked with a clue.