So I have a ton of suggestions but i'm going to keep it short. 1. ability to hire two of the same class of worker. 2. specialized workers (tailors, smith etc) can make the basic recipes that the worker has. For example smiths can make knives 3. resource recharge upgrades either on the bins themselves or as a separate module. 4. a way to max out customer disposition so that it never goes down again. 5. MORE BINS!! make them more expensive if you want, I just need more!
I don't know why so many people are talking bad about this game. it's really fun and sure every once in a while it messes up but so do lots of games. And really complaining about the meter not stopping exactly when you let go? man up and learn the quirks of the game. It's a fun way to meet interesting people and have a good time killing each other.
Yes the unit control is a little frustrating but that's all part of the challenge. I really like this game and i can't wait to see what will come of it in the future. Great job guys.
Ok, i'm ok with not changing much about a game because the prequel did so well but you've done that 4 times now and the only thing i've seen happen is a lack of strategy and more convoluted upgrade system. I miss the main arrow tower and i hate that different leaders don't give different units as time goes on. I'm really disappointed and i hope you guys get your act together because you're losing us.
Thanks for the understanding. We will keep improving the game and let everyone happy and enjoy their adventure