does anyone use heatsinks? I mean, they take up space, waste production and cannot be used in combination with generators. Using generators and a gas or nuke plant seems much more efficient.
I'd like to see a ticks/second indicator, so I can calculate how much time I need until a certain upgrade. A "simulator" to test setups for heat capacity would be awesome too.
The level where scanning makes blocks shift location (after the pink/blue double footprint one) crashes whenever I scan... and makes me start at the beginning of that sequence of levels >_<
My solution for obelisk, I thought it creative
eNqVj0GSHiEIhUEFBaH7n57WmdnkPLlALplLTl7vUpVVePXVQ0
QKmejzoJ9rkn8l+YvIk9KDYgRxxmSLZOuc3jkAAfZ+wA+4wx0e
8HjO6HP0xQPy4yE8JuZljGOmn5mu5Krbmy3XukxnFNGo4mGiVM
TZxOXJhxqJNm6lFlBbGXXo6HhPs6m6GqNHMFJN9aN2nROOu7tK
v0fxJeoLnatr36XUM0t9gTdwZbG7a7uimAyt76jdYIENSlfhXu
jH8mXLtpdWIazSKEj4cSchxgKmNlktuTS1M1/QG3RBM67MuPvq
QIHIuFB7h25oQRs6cc6QwVY642PcebVPp7Zl6+570F/x6zf9E9
+I/6k1Or//AOQ1HTo=
It is unclear to me how the score is derived, does it mean how precise I put pieces on their spot, or how many clicks I needed, how many time I needed?
For those who want to know:
there are 14 different endings, of which 11 are under the "keep" option of the first choice.
There are only two endings in which noone dies and only two endings which cause anyone to return home.
8 of the endings end in everyone dying.