you seriously need to force balanced teams, and why would you even allow switching teams? You might even want to put in a team balancer based on player's previous rankings
http://imgur.com/yqqlTXe
556M/Tick
And I think you broke the upgrade for Nefastium (from 3 to 4th, 'experimental nefastium) now suddenly costs 5Qa...really too big an increase
Unless I'm really missing something, you simply cannot use double or quad nefastium:
Heat Exchangers can exchange max 1.5m heat when adjacent to a fuel cell. So with heat exchange you can cool at best 6m/tick (assuming you have a place to exchange to)
Passive exchange through the reactor is also limited to heat exchange, so that's already not an option for 24m heat of double nefarium (=200 heat exchangers...really XD)
And last Heat Vents, with the best cooling capacity (especially if you upgrade using shields) can maybe get you to 4 or 5m per vent, which still is not enough for double nefarium 23+m heat.
At best you can get single nefarium going, I got up to 550M-ish power/tick Auto-sold. For double or quad, you just don't provide enough upgrade options
actually a pretty nice game, except for the controls. Discrete keyboard controls don't seem to work too well, feels like i need an analog stick or something. In any case it's too easy to miss the right lane (hard to land in between the right lines). Maybe mouse control could work too.
Oh and yes, I'd almost stick one of those old "can cause epileptic attacks" warnings on this game, or "do not play with a hangover, headache, empty stomach, or whilst aboard a sea-going vessel)
Game severely underrated compared to most of the junk out there
sorta cute, but gets stupidly laggy after a while.
Might add some automated defenses, not sure what weapons/turrets work for demon bunnies. Maybe something out of monthy python :)
coins should generate in your flightpath, not straight ahead of you. especially after some upgrades anything going in a slight tangent will cause you to not encounter anything valuable.
1) needs autofire function 2) not sure why tank cannon does nothing? only firing my primary? (is there a button for tank cannon?) 3) laser can't hit helicopters...making it useless especially with slow reload 4) same for weapon 4 grenade launcher, not enough range to be usefull 5) fuel is a bit silly: some levels you will run out simply because there are no (or not enough) refills, with no upgrade either.
simple little game, but still needs a lot of work to be good:
Speed and turning is a bit too unrealistic, your plane can pretty much turn a 180, and accelerate way too much. On the other hand, guns are not powerful enough to get 3 stars on later levels (as of level 6 or 7, you simple do not have enough firepower to finish fast enough)
upgrade are effectively sequential, might as well automate it. Upgrades are only fun if you can choose, you really have no choice in this game, thus no fun upgrading. 2/5
fun game... instead of the current background music, I couldn't help but think of Hotride by The Prodigy (....Up, up and away in my beautiful my beautiful balloon...)
Simple game but not bad. Don't understand scoring however: 1st playthrough (hard) I died a couple of times, but ended with the top score (85000 is at the time). Second time, I didn't die at all, but only got 70000 ish?
pretty good game. Reminded me of starfox somehow (remember the snes?) so i gave you 5/5, even though it could do with some polishing. Some points: Mouse control, faster/shorter levels (just too much waiting, game is pretty but not enough/different pretty scenes to warrant the waiting). Cooling is ok, but autofire (toggle) bad, press to fire is better. Add storyline, different scenery and more weapons and this would be one of the best games i've ever seen on Kong (it's good now, but I'm not drooling yet)
Thanks for your feedback! We just uploaded a new version. Added mouse-control, press left-button and move, the jaeger will follow. :D We speeded the game up a little and removed the autofire, you now have to press space. I don't know how many levels you played, but the scenerey changes every two levels. And there is a little bit of a story in the description.
fun little game, just still wondering which rune set you're using... Not old/young futhark, not medieval, not angerthas....did you actually just mix and match?
Working on that