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RobinMalmberg's Comments

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PiClimber Standard

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Oct. 26, 2008

Rating: 0

Save function :) Adding it to list.

Hexiom Connect

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Sep. 16, 2008

Rating: 0

Sweet! Great game! 5/5

Duck, think outside the flock

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Sep. 16, 2008

Rating: 0

Me like! :) 5/5 Rubber ducks AND IQ? Great.

PiClimber UpFree

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Sep. 16, 2008

Rating: 0

Suggestion noted. Will be included in next version PiClimber Deluxe or something (which will render these three games obsolete) :D

PiClimber Standard

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Sep. 16, 2008

Rating: 0

Lvl 7 HINT: 3-1-4-8-9-7-6-4-xxxxxx

PiClimber Squared

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Sep. 16, 2008

Rating: 0

When I get time I will animate the score generated each step on the screen so that people may 'debug' their different paths. I'm sure learning a thing or two about usability here :)

PiClimber UpFree

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Sep. 15, 2008

Rating: 0

And - oh... Impossible to calculate longest way on bigger level as you need to go through ALL possible paths :)

PiClimber UpFree

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Sep. 15, 2008

Rating: 0

Free to go up 9-2 = 0 then. It you really cannot get there with my description there is a bug. Please tell me then.

PiClimber Standard

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Sep. 15, 2008

Rating: 0

Non-stolen because someone else posted it here before me.

PiClimber Standard

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Sep. 15, 2008

Rating: 0

This is a game for nerds (me). To all who do not get to the next level - read the text in the lower right of the game itself (you add the difference of digits stepped on to get to the odd colored digit). Those who know more than three digits of pi (3.14) might notice that the stage is made up of these digits.

PiClimber Squared

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Sep. 15, 2008

Rating: 0

Well, first level is: 3-1-4-2-6-5 which gives 4+9+4+16+1 = 34 points. If that doesn't work please tell me. And yes - ONE game would be alot better but as these were my first games and I was in a hurry I did not have time to learn menus and buttons :D OMG!

LinkBallz

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Sep. 15, 2008

Rating: 0

Thanks for all the constructive comments :) This is my second game ever so user interface has not yet been a priority. I will work on the originality, the user interface and the skill issue. Maybe this is a completely new and unique game after next weekend. /R

PiClimber Squared

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Sep. 14, 2008

Rating: 0

Well - I don't think it sucks :D Mayde because I'm not a 15 year old on a sugar rush who does not understand the fun with math and logic.

LinkBallz

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Sep. 14, 2008

Rating: 0

Added gravity to make it less like Boomshine. Will include button to turn it off plus other stuff later when I have time.

PiClimber

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Sep. 14, 2008

Rating: 0

I just published all three PiClimbers for those of you who enjoy a smart game. UpFree and Squared.

PiClimber Squared

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Sep. 14, 2008

Rating: 0

I agree that the first levels have alot in common. Hard to get around that fact as the stage consists of the digits of Pi :) BUT - there are significant differences in later levels. To make things even worse for the non-interested people I've just published my very FIRST PiClimber. There the score is simply the difference and no other rules apply.

PiClimber UpFree

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Sep. 14, 2008

Rating: 0

You mean that 1-4-5-3-3-2-3-8-9-2 won't take you past level 3? What score do you get when you get to there? :/ BTW - Just added the very FIRST PiClimber I made... check it out.

PiClimber UpFree

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Sep. 14, 2008

Rating: 0

The key here is that it is completely free to move upwards :)

PiClimber UpFree

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Sep. 14, 2008

Rating: 0

Yes: 1-4-5-3-3-2-3-8-9-2

LinkBallz

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Sep. 14, 2008

Rating: 0

Now there are no such comments :) About the Boomshine comment: I hadn't played boomshine before but now that I have I think that there are several major differences. I don't suppose that Boomshine invented the shape of the circle or the way it bounces ;) Anyways what separates this game from boomshine are 1. Balls get smaller each level. 2. Balls are larger. 3. Balls are different size within a level. 4. Graphics. 5. You click a BALL (as opposed to clicking anywhere on the ground). 6. Balls continue moving when expanding. Is it worth a 4 now? :D Any suggestions on changes that will make it better? Was thinking of ahcors that can be placed on balls to stop them from moving. Or maybe a sort of expander that will make one ball much bigger - causing a larger explosion when triggered.

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