I think this game wasn't meant to be played to day 45. The "end of the day" popped up while I still have a screen full of chickens
https://imgur.com/gallery/DgDgpUH
Ok, now I feel like I shouldn't call the enemies zombies since I learned the priest f*d up his race relations. But then I'd be feeling sympathy for cannibals...
I gotta say the fact that the game says the flashlight attracts enemies made me think that I WOULDN'T attract enemies when the flashlight is off, and it felt like betrayal when I found out that was incorrect.
Well-developed game! The UI/UX was simple, but solid. The "bookmark" seemed to have some trouble, as it seemed to only work once per playthrough, to not let me know if it had successfully bookmarked or not, and to not always work. But everything else was good.
Unfortunately, I didn't find this game scary at all. Maybe because the correct choice was always obvious (don't stop, don't turn back, etc) except the one time it was to run. Maybe because I never felt threatened. Maybe because I didn't really feel any atmosphere. Maybe because I've played a bunch of horror games.
In any case, I never really felt hooked. And maybe related to that, the fact that the titular door was really just a door and didn't play any part in the story aside from that was kindof disappointing. But setting aside all that, the stories were fine, and I give this 4 stars.
This game badly needs contrast. I can't barely tell if I'm looking at a wall, floor, or corner. I need to be able to see intersections if nothing else.
I also need the sounds of water to be louder than the ambient noise.
It was kinda nice to hear the fragments of a story. I just wish it had closure. I couldn't really see any relationship between the story and the maze/colors/shapes/static.
Quotes: Red: "Listen." "Follow the river." *Sounds of running water.* "The lamp seemed to glimmer with the light of a single candle... to its source: the little wooden box." Green: (long story, then) "...sounded like a crying baby." *Sounds of a baby laughing.* "The last thing I remember..."