rockdeworld's Comments

Game comments and reviews

Dozenbear

Nov. 23, 2020

0

Really well-designed game.

Accelerator

Jul. 24, 2020

0

Hm, or not. I can't replicate the bug I got that let me go infinite

Accelerator

Jul. 24, 2020

2

Turns out there's an easy way to get 1000 if all you want is the badge: turn around

Unnamed Chick Game

Jun. 18, 2020

2

Nice. I have a problem though: I can't mash the jump button for fun

-7

The save feature requires cookies - not good.

0

Is the bottom-right door unsolveable if I go there first? I can only stand on the switch to the left, nothing else seems to be interactable.

After seeing yourself in the mirror drop all the items in front of it

A Duck Has An Adventure

Jun. 08, 2019

0

Nice shoutout to Aronchupa - Grandpa's Groove

Llama's Chicken Farm

Jun. 08, 2019

3

I think this game wasn't meant to be played to day 45. The "end of the day" popped up while I still have a screen full of chickens https://imgur.com/gallery/DgDgpUH

Nearsight

May. 18, 2019

1

Does this game have an ending? I'm pretty confused. There seem to be a lot of loose threads.

Nearsight

May. 18, 2019

0

Ok, now I feel like I shouldn't call the enemies zombies since I learned the priest f*d up his race relations. But then I'd be feeling sympathy for cannibals...

Nearsight

May. 18, 2019

2

Why tf are the zombies faster than I am? This rubber banding is insane. I don't want to play Mario Kart right now.

Nearsight

May. 18, 2019

2

I gotta say the fact that the game says the flashlight attracts enemies made me think that I WOULDN'T attract enemies when the flashlight is off, and it felt like betrayal when I found out that was incorrect.

Nearsight

May. 18, 2019

0

Lol these zombies are like "excuse me good sir, but if it wouldn't trouble you terribly, could you spare a finger? And perhaps pass the Grey Poupon?"

Nearsight

May. 18, 2019

0

I don't understand the note at the beginning of the game. My dude can run, so what problem could he possibly have with his legs?

The Door

May. 18, 2019

0

Well-developed game! The UI/UX was simple, but solid. The "bookmark" seemed to have some trouble, as it seemed to only work once per playthrough, to not let me know if it had successfully bookmarked or not, and to not always work. But everything else was good. Unfortunately, I didn't find this game scary at all. Maybe because the correct choice was always obvious (don't stop, don't turn back, etc) except the one time it was to run. Maybe because I never felt threatened. Maybe because I didn't really feel any atmosphere. Maybe because I've played a bunch of horror games. In any case, I never really felt hooked. And maybe related to that, the fact that the titular door was really just a door and didn't play any part in the story aside from that was kindof disappointing. But setting aside all that, the stories were fine, and I give this 4 stars.

Deep Web_

May. 06, 2019

0

Good opening. I see you too learned from Egoraptor (or the same school)

SPHEARE

May. 02, 2019

1

This game badly needs contrast. I can't barely tell if I'm looking at a wall, floor, or corner. I need to be able to see intersections if nothing else. I also need the sounds of water to be louder than the ambient noise. It was kinda nice to hear the fragments of a story. I just wish it had closure. I couldn't really see any relationship between the story and the maze/colors/shapes/static.

SPHEARE

May. 02, 2019

0

Quotes: Red: "Listen." "Follow the river." *Sounds of running water.* "The lamp seemed to glimmer with the light of a single candle... to its source: the little wooden box." Green: (long story, then) "...sounded like a crying baby." *Sounds of a baby laughing.* "The last thing I remember..."

Tyrian Cavern

Feb. 10, 2019

0

On a side note the game was good but I wished it had either or both of faster movement speed or the ability to teleport between save locations.