I have an up-to-date firefox and unity on OSX and game is white box. I tried following the developers instruction but Unity is already set to always active :(. Something else is broken....
Pretty Sure The new Mega Boost feature doesn't do anything..It certainly doesn't display a number that's any bigger than before the boost. Also there's no export or Import button so no way of backing up the game
It's Frustrating that on quick match pvp it finds matches that you need upgrades to fight. It should find someone that you can actually fight at your current level.
I like this game I really do, I have two major issues with it though.
1. When the game doesn't have focus it stops accumulating clicks. This is a pain.
2. The level requirements are to high. Around level 135 upgrades become some expensive and cash flow so low for the next upgrade that it takes days to complete a level...you want to slow the game down I get that, but you should slow it down evenly across all the levels instead of making the last quarter of the game impossible...
When you power up further on in the game brains slow you down, the opposite of what they are supposed to do. Also Winning is random, it's impossible to upgrade your armor enough, and when you are going fast it's impossible to dodge. Decent graphics, but everything needs to be scaled down a bit so you can see further ahead to steer out of the way.
Great game in terms of look and feel, but if you run your mouse outside of the flash movie area your ship will change directions and move fast in the wrong direction. I would suggest that if the mouse gets moved out of the play area the ship either stops moving or moves towards the spot the mouse disappeared not the top right corner.
I did think about something like that - I didn't do it 'cuz I've tried it in previous games and it's surprisingly hard to estimate exactly where the mouse pointer exited the window, (think about when you're moving the mouse really fast and so it jumps many pixels per-frame). I'm not saying it's impossible, but I havn't yet found a foolproof method....An alternative solution someone suggested would be just to add a border around the whole game...a third solution might be that adobe add flash-player support for windowed mouse-capture.....I'll try some/all of those solutions next time around.
I did think about something like that - I didn't do it 'cuz I've tried it in previous games and it's surprisingly hard to estimate exactly where the mouse pointer exited the window, (think about when you're moving the mouse really fast and so it jumps many pixels per-frame). I'm not saying it's impossible, but I havn't yet found a foolproof method....An alternative solution someone suggested would be just to add a border around the whole game...a third solution might be that adobe add flash-player support for windowed mouse-capture.....I'll try some/all of those solutions next time around.