hey Wildtim, dont be dumb.... i literally walked through it in seconds, im stuck at 9..... don't punish the dev cause you can't solve a simple puzzle that everyone else HAS! lol, change from 1-5 stars when fixed, grow up buddy
nice..... lol shoulda used crackheads for sprites, behind a building in an alley lol, and theres like a meth pipe (speed) they fight over lol. each with hp, so u wanna avoid the other player while getting ur fix. and if you dont get ur fix in enough time, you die lol... no?
hey if you ever want to colab in the future, ive been a massive fan, and cannot wait for numero 2. have been tightly watching on Kickstart and got stuck on this game for a very long time, just wandering and wrapping up gear, letting my mind wander, i have over a dozen sketchbooks with dedicated artwork, let me know if you ever want to peak.
you can check me out on facebook too,
justin russell
facebook.com/wonderboygraphics
and
aurora inks
facebook.com/aurorainks
have some spare time in the next year and can do pixel art as well...
seeking a project to fill my open schedule
cheers!
great work
5/5
truly, awesome
i actually figured it out near 5 mins in,
i bet a second round on your 'software' i could create some photo-realistic art, and no one would be the wiser ;)
anyways, 10 mins on your new software ;)
Click here - snapshot of my artwork lol
enjoi - J
truly, awesome
i actually figured it out near 5 mins in, i bet a second round on your 'software' i could create some photo-realistic art, and no one would be the wiser ;)
anyways,
10 mins on your new software ;)
https://www.facebook.com/photo.php?fbid=10152618052156449&set=o.650805128281439&type=1&theater
enjoi
- J
ps, i have developed a character roster, enemy, skill point based level system, unique story and environment, well, the works. if you aren't currently involved deeply in a project at the moment, let me know!
regardless of the similarities between attacks, enemies, and quick bosses with a linear gameplay, there's tons of beauty here. the artwork is very nice on the eyes, no alot of cofusion on what to do and how, and navigation the menu via arrow keys vs having to pull up the mouse is nice.
frames seem to run slow for no reason at random times, i like running back and forth and it will throw me two stages at times, but a little beta testing can smooth things over with due time.
i think a good story some variety in spells characters and a skill point system with a little bit of free movement (castle crasher) roaming and interaction with the environment and you got yourself a solid game, we should talk, i posted in the art forums, but we might be able to bring a really awesome project to life working from something similar to this! nifty game you have
future plans? great engine,smooth play, everything looks polished.... i enjoy what little there is to do, physics are excellent, reminds me of borderlands a little. and the last weapon, the tie fighter shield thing is cool.
i agree with what most people said here, a bit slow, maybe even if the chaarcters jumper into an attack and back vs walking across the battleground to one another, and descriptions as well, also bigger text. less is more, so big, simple and clean would help. otherwise hope to see more. whos your artist by the way, it looks pretty good?