Game seems to end at Pabulum Pit... it is an interesting/good tutorial to a longer and more comprehensive game. I shouldn't be able to beat this game by leaving my computer on for a day. Look at the Adventure Capitalist model for upgrading... that game takes weeks/months to beat. This could easily become an epic game (bigger than Adventure Capitalist) with my recommendations along with others on the comment wall.
The game is good, it is on the right path.
The game is epic, when you take this to where your avid fans want to go.
Well, sounds like you haven't beaten it yet! :D A lot of players seem to miss the raids (understandably, the "go raiding" button just kind of pops up once you unlock the ability to go raiding), but they're the primary focus of the game. Get on it! :D But rest assured I will keep improving the game for a long time to come. First real content update arrives on sunday, by the way!
Maxed Out Everything except my base damage upgrade... There needs to be a way to upgrade automatically by holding down the mouse or clicking on a button!!! I have 15K crystals and currently i have to single click to upgrade... I want to beat all of the games creatures without getting a hand ulcer. :) (nice game btw)
Great Game!!! I would love to see tool-tips for stats showing where/how bonuses are applied. Strength: 14 (20) would have like a tool-tip ("Base 14 + 6 Track V = 20")
this game is cute. BUT WAY TOO EASY. First one was slightly harder. Definately too easy considering there is not timer, or error count, or anything to indicate a high score. This is a downgrade from the first 2 versions.
Upgrades for next patch:
- Enemies show info on click (health, money given, special attributes)
- Towers show all current bonuses on click (like what that merged tower does)
Note: currently you only see bonuses at the time of merging towers.
- The cost of tower upgrades need to be updated every time you click on the tower (since currently it is buggy and does not work correctly)
- The words "next upgrade cost" next to the dollar amount for upgrading
- Revise the "Advanced" section help since it does not make any sense (three negatives make a positive?, or for that matter upgrading is a negative 2 bonus?) try adding numbers under each tower example and show how the numbers interact with eachother.
- When no towers are selected, please hide buttons like Enchantments, selling and merging, it just makes things harder when you accidently click on them
Great game... if this is really your first game, you have a bright career in game making.
Ty for the fun game!!!
that was my first try. PLEASE NOTE: To get a good score, you need to increase your multiplier. TO INCREASE YOUR MULTIPLIER, do not get hit by bullets and kill monsters. Use your special early and often to avoid problems.
Well, sounds like you haven't beaten it yet! :D A lot of players seem to miss the raids (understandably, the "go raiding" button just kind of pops up once you unlock the ability to go raiding), but they're the primary focus of the game. Get on it! :D But rest assured I will keep improving the game for a long time to come. First real content update arrives on sunday, by the way!