1: The game needs lowering object detail with distance relative to objects size and game speed. My game seriously slows down (not just FPS) on zoom out when there's max asteroids and max pirates spawned (with max presets). 2: It would be nice to change screen resolution in fullscreen. 3: The asteroids have sizes not proportional to their value (asteroid with 80 units is like scout, while 270 looks like a space station), and shrink visually linearly in diameter instead of relative to their mass (the shrinking speed should accelerate with less mass).
awesome game despite its early stage
played and defeated all officers, no more targets,
the game shows only 1 objective: A) Escape
I can not find anything to escape
build 6
now I have refreshed the game, loaded saved state and on build 8 I see:
A) Mine and Refine
B) Upgrade Ship
C) Destroy All Pirate Officers
A - no reason to do anymore since B - already maxed out and
C is already done
what do I do now?
Where is "the gate" guarded by the gate keeper?
Was the last officer the gate keeper?
Does this game have a decent end yet?
there's no way to get some of the achievements (1k pirate kills, 5k laser and ammo shots):
there's less than 1000 pirates pre-spawned in game (I killed all of them without waiting for more of them to spawn should I have mined instead of switching to trading completely after 1st stellar system)
i am releasing the sandbox options window tonight. this will allow you set all the criterial for winning yourself. you will also be able to adjust just about everything dealing with map generation and such. hang tight :)
i am releasing the sandbox options window tonight. this will allow you set all the criterial for winning yourself. you will also be able to adjust just about everything dealing with map generation and such. hang tight :)