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Tyrant

Play Tyrant

Jun. 03, 2011

Rating: -6

I would really like either an "autocalc battle" button or an "exit battle" button. When you get into a deadlock battle with multiple assault cards on both sides, it takes far too long to resolve it.

Animal RaceWay

Play Animal RaceWay

Jun. 01, 2011

Rating: 2

A suggestion: Why not make all your other stats contribute to the stat you're currently training. So in the agility game your reactions stat could help you make quicker jumps as the game continues. The speed stat could help you gain stamina more quickly in the stamina game. The agility stat could help you gain more speed in the speed game. The stamina stat could help you in the reactions game.

Animal RaceWay

Play Animal RaceWay

Jun. 01, 2011

Rating: 4

I wonder why they made the stamina training minigame as enjoyable as stamina training in real life.

Crush the Castle

Play Crush the Castle

Jun. 01, 2011

Rating: 6

Soldier: Sir! We only have enough stones for 5 shots! General: Very Well, ready the trebuchet. Soldier: Should we shoot bundles of 3 stones or just 1? General: *facepalms* I work with idiots!

Hands of War 2

Play Hands of War 2

May. 23, 2011

Rating: 3

There seems to be a bug while saving in the last guardian city. After doing so and trying to reload the game my character appeared on the map outside the playing area and the game was switching from one screen to the next trying to find my character. I would really appreciate it if this bug were fixed quickly, as I was about to go kill the black council.

Valthirian Arc

Play Valthirian Arc

May. 09, 2011

Rating: 4

Spawning in an area with 4 diagonal islands I'm stuck from the start! This makes the perfect badge a little harder to get!

ClueSweeper

Play ClueSweeper

Apr. 18, 2011

Rating: 0

Quite enjoyable, but if you click quickly in the minesweeper portion of the game the clicks don't register.

Tyrant

Play Tyrant

Apr. 02, 2011

Rating: 1

I really like this game, however I think it would be helpful if either: a)You could direct your random effects to a specific target b)or the effects weren't activated randomly. I think the combination of both random activation and random targets detracts from the gameplay. Keep up the good work! With a few tweaks here and there, this game could become a fun pass-time.

Sugar, sugar

Play Sugar, sugar

Mar. 21, 2011

Rating: 19

"A blue grain of sugar! We simply can't count that, it would be improper. Each colour of sugar counts only in the corresponding cup." -This was the beginning of sugpartheid.

Tactics 100 Live

Play Tactics 100 Live

Jan. 15, 2011

Rating: 2

Hmmm, just wondering... How did I manage to lose 5 points?

Arkandian Crusade

Play Arkandian Crusade

Dec. 30, 2010

Rating: 0

@LordKevin: Thanks, I've never run into this bug before. It's good to know!

Ghost Hacker

Play Ghost Hacker

Dec. 05, 2010

Rating: 3

Wonderful game! The gradual progression is nice, and the storyline keeps you interested. I really liked the monster mode at the end (I guess this might be a precursor to a continuation of the game if all the other AIs are out to get you). All in all, I'd give it an A+! Good job guys, keep up the great work!

Shoot Pixels

Play Shoot Pixels

Dec. 02, 2010

Rating: 0

In freeplay mode, the cap seems to be somewhere around 1010. And looking at the cash I got from that round, it looks like it might be beneficial to lower the amount of money someone can get from it. I ended up getting over 7 hundred million in cash, and now there's nothing to use it all on. :P

Shoot Pixels

Play Shoot Pixels

Dec. 02, 2010

Rating: 0

I think you just need to reload your game to get the badges.

Picma

Play Picma

Nov. 04, 2009

Rating: 0

quite enjoyable, by expert things are getting pretty dang difficult. You pretty much have to start using concepts from discrete math to figure things out. But it keeps the mind agile. Thanks for making this!

Bowmaster Prelude

Play Bowmaster Prelude

Jul. 06, 2008

Rating: 0

quite an enjoyable game. And yes, badges are very drawing. Oh well, good game regardless

Kongai

Play Kongai

May. 23, 2008

Rating: 0

Higashi's open palm is far too quick. I was attacked 5 times with it and 4 out of the 5 times I was paralyzed. And with a quickness of 9, it is somewhat difficult to counter. Perhaps consider lowering the quickness, or frequency that Higashi can paralyze someone (or simply remove it)

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