I would really like either an "autocalc battle" button or an "exit battle" button.
When you get into a deadlock battle with multiple assault cards on both sides, it takes far too long to resolve it.
A suggestion: Why not make all your other stats contribute to the stat you're currently training.
So in the agility game your reactions stat could help you make quicker jumps as the game continues.
The speed stat could help you gain stamina more quickly in the stamina game.
The agility stat could help you gain more speed in the speed game.
The stamina stat could help you in the reactions game.
Soldier: Sir! We only have enough stones for 5 shots!
General: Very Well, ready the trebuchet.
Soldier: Should we shoot bundles of 3 stones or just 1?
General: *facepalms* I work with idiots!
There seems to be a bug while saving in the last guardian city. After doing so and trying to reload the game my character appeared on the map outside the playing area and the game was switching from one screen to the next trying to find my character. I would really appreciate it if this bug were fixed quickly, as I was about to go kill the black council.
I really like this game, however I think it would be helpful if either:
a)You could direct your random effects to a specific target
b)or the effects weren't activated randomly.
I think the combination of both random activation and random targets detracts from the gameplay. Keep up the good work! With a few tweaks here and there, this game could become a fun pass-time.
"A blue grain of sugar! We simply can't count that, it would be improper. Each colour of sugar counts only in the corresponding cup."
-This was the beginning of sugpartheid.
Wonderful game! The gradual progression is nice, and the storyline keeps you interested. I really liked the monster mode at the end (I guess this might be a precursor to a continuation of the game if all the other AIs are out to get you). All in all, I'd give it an A+! Good job guys, keep up the great work!
In freeplay mode, the cap seems to be somewhere around 1010.
And looking at the cash I got from that round, it looks like it might be beneficial to lower the amount of money someone can get from it. I ended up getting over 7 hundred million in cash, and now there's nothing to use it all on. :P
quite enjoyable, by expert things are getting pretty dang difficult. You pretty much have to start using concepts from discrete math to figure things out. But it keeps the mind agile. Thanks for making this!
Higashi's open palm is far too quick. I was attacked 5 times with it and 4 out of the 5 times I was paralyzed. And with a quickness of 9, it is somewhat difficult to counter. Perhaps consider lowering the quickness, or frequency that Higashi can paralyze someone (or simply remove it)