"Sir, this virus causes no symptoms, doesn't appear to be harmful in any way to anyone."
"Alright, let's keep an eye on it."
"No! We must close all the airports, seaports, hospitals and institute martial law."
"I'm not sure that's..."
"Shut up and get in the car, my nobel prize for medicine is waiting for me."
@Tourist_teh I noticed the shift click thing, but my char still runs around corners to attack whoever I click on. That should probably be disabled for ranged classes. As for the chests, so you're saying that the chests are vending machines rather than caches of enemy weapons... I know what they're there for, but even for cash players it must seem a little strange to pay a chest for the loot in it after they killed the people supposedly guarding said chest. Anyway, I'm sure it's all been said before :)
It's a nice game - 2 suggestions though:
1. Remove the gem requirements from the chests. I fought my way to get to this chest, I earned it. Besides, where do these gems disappear to? Are they like vending machines?
2. Give the archer an attack stance so that when you accidentally click the area beside a moving enemy you stand in your original spot rather than running towards the enemy coming to slit your throat.
Beyond that, the music is good and intense, the graphics are pleasant, and the plot holds up thus far! Keep up the good work!
Ok, so here's the deal with the final boss: He targets you or one of your teammates every time he reappears. Your job: If he targets you, run away while your teammates destroy his shield, then attack him. If he targets one of your teammates destroy his shield. And, "don't get eliminated"!
...Apparently, in the challenge where you are supposed to break through the walls, you can actually miss a wall by going above the clouds and becoming the fireball geek.
Is there any benefit to leveling up beyond the 1000 imperials given? The bots you face seem to scale with your level, and the cards you receive from boosters don't seem to improve.
So, if you end up doing poorly, you can't gain imperials from other people's lands, and you gain a minimal amount (20 o 50) for losing against a bot. That is going to take a long time to gain enough imperials for a pack.
Also, to echo another comment - why would I unlock cards in the laboratory if I have to use kreds to purchase them?
The Lab allows you to purchase researched cards with a guarantee. Otherwise you have just some chance to pull them from boosters. Also, some of the Lab cards are unique and cannot be obtained from boosters at all.
Excellent game! The art was beautiful, the storyline was interesting & gave purpose to the item search. The music kept me enthralled in the game & searching for the items. The game was actually difficult in some places, but not so difficult that I gave up and got frustrated. This was an awesome experience, thank you so much for making it!
It would be nice if we were told the strengths and weaknesses of the connector and the walk. Are they entirely interchangeable except for the ability of workers to walk over the one and not the other?
level 18 is easier than above poster tried to convey. You simply push the remove me close to the bomb, and make sure it resides on top of your typing. Then delete the top rightaligned text and you're done!
If you do 100+ damage on the final boss, it won't register for the badge. It may be an issue with the game needing to be saved after the boss, before the game gets reset.
Beyond that, excellent game. Thanks, it was fun!
Dear Tyrant developers,
It seems that your random number generator is not distributed correctly. Depending on the hour of the day, I will repetitively face the same opponent in faction wars, be more likely to hit some assault cards rather than others, have flying assault cards continually hit by assault cards without flying, and get the same starting hands. Please look into this, and if there is a problem, please remedy it. Thank you.
It would be nice to get something special for getting 6 or 7 in a row. At the moment, it seems to top out at 5. Maybe increased man return, or 2 extra turns. It won't happen that often, but it would be nice if it were acknowledged in some way.
The Lab allows you to purchase researched cards with a guarantee. Otherwise you have just some chance to pull them from boosters. Also, some of the Lab cards are unique and cannot be obtained from boosters at all.