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romulusnr's Comments

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Dead End St.

Play Dead End St.

Dec. 17, 2017

Rating: -1

Also, the Molotovs are a waste compared to grenades. Even compared to stun grenades, which are pretty lame in the first place.

Dead End St.

Play Dead End St.

Dec. 17, 2017

Rating: 1

Why the hell would I get the sawed off when the regular shotgun is far better? And the magnum is crap.

Dead End St.

Play Dead End St.

Dec. 13, 2017

Rating: 2

Can't get past Bulk. Can't get 90% on barricade level because Carley steals kills. Impossible to stay under 50 damage with all those lobbers.

Pixels filling Squares DX

Play Pixels filling Squares DX

Nov. 10, 2017

Rating: 0

why am i playing this

Pixels filling Squares DX

Play Pixels filling Squares DX

Nov. 10, 2017

Rating: -4

what, why does the challenge game disappear and take me back to the base game all reset?

Squid Ink

Play Squid Ink

Oct. 21, 2017

Rating: 1

You really should be able to either sell mixers, or at least set them to not mix anything.

Squid Ink

Play Squid Ink

Oct. 21, 2017

Rating: -2

I was gone for an hour, so why didn't I have any pearls?

Squid Ink

Play Squid Ink

Oct. 11, 2017

Rating: 0

Um, I'm not getting any new pearls from my oyster. I come log in, the oyster is open, I click on it, I go into monuments menu, I still only have 7 pearls.

Squid Ink

Play Squid Ink

Oct. 07, 2017

Rating: 0

You have two Rich achievements with the same criteria. And then there is none for 1000Oc. So the numbering there is out of whack.

Developer response from LollygagGames

Thanks for the report, this was fixed in the latest update :)

hitBox

Play hitBox

Nov. 26, 2016

Rating: -6

nothing is explained

PewPewEmUp

Play PewPewEmUp

May. 28, 2016

Rating: 2

9000 is impossibru!

Deterministic Dungeon

Play Deterministic Dungeon

May. 18, 2016

Rating: 3

I just realized the reason why the switching has gotten slower is not because my browser or machine slowed down, but because of the Mayan Totem. *derp*

Deterministic Dungeon

Play Deterministic Dungeon

May. 15, 2016

Rating: 2

Is there any reason to go back up a floor?

Deterministic Dungeon

Play Deterministic Dungeon

May. 15, 2016

Rating: 0

My first character made it into the bronze levels, but when it died, I had to start over on dirt level... ugh.

Deterministic Dungeon

Play Deterministic Dungeon

May. 13, 2016

Rating: -3

after my char died i didn't see the point of starting over :P

Endless Expansion

Play Endless Expansion

Feb. 14, 2016

Rating: 1

In other words to turn a level 10 into a level 11 is 1.5 MORE expensive than just building another level 10.

Endless Expansion

Play Endless Expansion

Feb. 14, 2016

Rating: 5

It is always much cheaper to buy 2 of the same level than to increase the level. Increasing a level is 2.5 of the previous cost and it *accumulates*, so the total price of a level 2 is 3.5* one (although this diminishes), where it is 2* one for two of the same.

Endless Expansion

Play Endless Expansion

Feb. 06, 2016

Rating: 0

Fun fact if you put the feedstock production right next to the factory that uses it no roads are needed. There are some weirdnesses though when buildings are close, especially with power plants -- sometimes factories pull from certain power plants and ignore others even if it means sub-optimal power. Also some combinations, like a coal quarry next to a power plant, need to be "primed" with a road/warehouse/tunnel but once going they can be removed.

Endless Expansion

Play Endless Expansion

Jan. 14, 2016

Rating: 8

This is the minimum to generate a self-contained 1 fiberglass/sec: 17 Woodcutter -> 14 Charcoal + 14 Iron Ore -> 12 Iron; 13 Sand -> 9 Glass; 10 Coal + 12 Oil -> 7 Plastic + 10 Water -> 1 Pultrusion. Energy production needed: 1,112,976 -- I did this with five solar panels: a 7, a 6, a 4, a 2, and a 1; and two hydros: a 9 and a 16. I also set up a self-contained concrete production of 1 with 11 Stone, 6 Sand, 5 Water, powered by a 4 Hydro and a 9 windmill. I did these with no pipes or cables except for connecting to the oil rig out of necessity. I did use roads, but by and large I connected resources via adjacency. There's weirdness going on when you put multiple power plants next to multiple buildings, where sometimes the building will draw from the stronger plant and totally ignore the weaker one, even if by doing so results in less than 100% power. So some spacing was needed to avoid these quirks.

Endless Expansion

Play Endless Expansion

Jan. 04, 2016

Rating: 0

My current goal is to be able to keep a pultrusion lab running full time without deficit.

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