Her soul went to the underworld because that's how Greek mythology works. They don't have a Heaven. Instead they have Elysium, which is a small part of the underworld.
I found a bug. In the labyrinth, you can hit multiple doors and see a guy go into each door, meaning that you can have two or three characters running across the screen at once.
My only problems were that a) the girl walked so slowly and b) the girl had to collect 10 clock pieces and fix the clock to save herself and everyone else and escape the evil cagemaster?
"Grandpa once showed me Bonnie's portrait. It turns out that he is a prince!" Wait-what!? Grandpa's a what?? How did you just put that into your little notebook like it's a Snapple fun fact??
There's something wrong with the game... I hit an arrow key and the screen of the game will freeze, but the timer's still running. Sometimes the timer lags too. After twenty or thirty seconds, the little dude will actually move in the direction that I originally pressed. Then it freezes again. What's going on?
"Hyperactive spaz kids shake a lot" wow...that is actually pretty offensive O.o I didn't expect that.... It's sort of funny, but not in a good way xD...
I'm not sure about whoever had the bright idea to put the "reset all upgrades" next to the "go back to menu" button. I've got an awful habit of clicking the wrong button. Speaking of the upgrades screen, a Level Select button would be nice, along with a Menu button.
The music was amazing, the depth and thoughtfulness in the game was unexpected, and the storyline was inspiring. I cannot stress enough how well the music fit the game, and how much it added to the overall work. I've been listening to the same song on loop all day (because it's amazing and I can't stop) but I paused it seconds into this game with no regrets. It was a truly unusual experience.
1) Nooooo! She left the poor creature alone for TEN YEARS!?! He's gotta be so traumatized! He'll never let her leave again!
2) The wiseman is Yoda! Yodaaa!
Damn, that hurt my eyes. It was super challenging, but it's 2am and my brain is alternating between "you think this is POSSIBLE?" and "It was so much easier than I thought...sort of." 5/5
Doesn't Baba Yaga traditionally fly in a mortar and pestle? Or is that just the Russian version? Fun game, if difficult. I had a tough time figuring out where I could go (ex: behind the cabinet on both sides). I really liked that Baba Yaga was flying around the house during the escape. It was funny, even though it totally startled me when she flew into the window.
An amazing, fun game. Give me a skill tree and I'll be there for hours. Too bad it had so many glitches... I would get stuck in blocks, I'd have to delete my save when the skill tree died, etc.
Just got the strangest glitch. it gave me infinite CHA points (which i took advantage of) and then negative credits and then every time I clicked on the skill tree it said "OMG! You just got 4 more CHA points!" Nooooo! I've got charisma coming out of my ears! Lol, point is, I think I broke it.
Awesome game, simple controls, great music, extra points for having voice acting. If I have any critique, it's that the game was a bit too easy, maybe. But that puts more focus on the storyline, so it's not a problem.
Tips: "turtle" enemies (those spiky, mean-looking things) can be attacked from the bottom (meaning they're untouchable in aerial worlds). Tube-y enemies can be drilled at the base. The...purple cabbage tentacles... can be drilled (across their bodies, not their bases). Scrolling over a material in the inventory shows you where to find it (ex: 150+ aerial). Clicking on a material in the right side of the build menu shows you what a material is made of while clicking on the bottom then center makes the item itself. In the terrestrial worlds, I often find anti-gravity machines around 15, 80, and 115 ft down.