3/5. I love a good challenge as much as anyone, but "launch your currently underpowered ammo at a structure with an immobile steel framework and pray to hell that you can meet the creator's unreasonable request of one shot for gold" is not a good challenge.
Great game! My only minor complaint is that it seems like as you get further in the game, older enemies give more (too much more) EXP than newer enemies. My first ever Tank only gives me 7 EXP, but a Nudger in the next room gives me 9? That seems a little weird.
It's funny and it's pretty good, but as other people have said - it's too short, it's too easy if you load up one particular character with abilities (and too hard otherwise), and what the hell is the point of saving your game if you start back at the beginning of the floor with all of your abilities from the last time reset?
If I can get 23 million in just under three hours, I wonder how much I could get if I let it run for a whole day.
Oh,and there are two ways of manually stopping the combos:
1) To the left of the combo bar (top center of the screen), there's a "manual timeout" button.
2) Just press "s" to go to the store and your combo will stop, giving you the money.
I dunno... I like it, but I literally can never beat the 4th bounty. Maybe that's just me picking a sucky army, but I think the game could use a little less difficulty.