This game is pretty awful. The fact that the guy is so damn slow makes this an avoidance game that has nothing to do with agility, which seems pretty pointless to me. Also, any halfway decent player is going to spend the entire game in "tripping" mode, which is just plain irritating (as is the god-awful music, but at least there's a mute button). Finally, I've watched very closely, and I often get killed by blocks that I don't even touch.
So I got the third piece at level 20 and completed all the quests I had enough reputation for. Now there's nothing at all to do except grind for the next 4 or 5 levels, and I can't wear any of my loot for 6 or 7. This game loses points for pacing.
Great game. One small bug: the "Go Back" button is in the same spot as the Newgrounds button in the menu, so hitting Go Back sends me to the Newgrounds site every time.
Fun game.
Got all the pawprints. Here's hoping my data saves long enough for the badges.
One decent tip: there's no reason not to go par to get grade A. You can always go back to lose fewer lives, without having to worry about acorns.
Funny how people only believe in random chance when it goes their way. The game is not biased, or I wouldn't be 46-26 against Realist. I'm just not that smart.
A fun little game. The controls are pretty intuitive, and there are a lot of options. A complex Practice mode is surprising and welcome. Having a ton of in-game achievements and unlockables is always a plus; I'm surprised more game designers haven't taken note.
Addictive, and frustrating. The graphics leave something to be desired, though, and I do so wish I had more than one move with that sword. 4/5.
Pandur makes a great point. This is simply unplayable for most Protanopes and Deutanopes. The opposition needs either much more contrast or a different shape.